Saturday, December 28, 2019

Plastic Surgery Is All Over The Media - 1453 Words

These days, plastic surgery is all over the media. Top stars and celebrities have touted it as the means of achieving physical perfection. Due to this influence, it has become accepted and indeed prevalent in the society today. Its rapid commonplace has been facilitated by the coming of non-invasive procedures such as Botox. In 2007 alone, the American Society of Aesthetic Surgery reported that approximately 13.3 billion dollars were spent on plastic surgery, which was a 17% increase over the previous year. The total number of people getting cosmetic surgeries has rapidly skyrocketed by more than 457% and growing since the recording of these statistics began. While statistics for 2010 are unavailable, the media coverage, as well as public†¦show more content†¦Consequently, they will try to consistently change their looks through this plastic surgery just so as to keep up with the social trends and perceptions of the â€Å"perfect body image.† Alleviating body dysmorph ic disorder by use of plastic surgery is impossible. Considering that it is a mental disorder, it can only be addressed by facing reality and by the victims changing their mentality about body perfection (Heyes 19). There are several other factors that play part or contribute to the addiction to cosmetic surgery. Social factors are part of these elements that play a significant role in it. Social media and televisions are constantly pumping content to people showing them how perfect bodies should be and the acceptable body images for fashion designers or models. Also, there are numerous reality television shows such as Extreme Makeover, which are documenting the process of plastic surgery, mostly, positing it in a positive perspective. Another show on the same is called â€Å"So You Want a Famous Face,† aired on MTV. The show targets young people and is making them get plastic surgery so as to look like any celebrity they love. Also, whenever a celebrity gets plastic surgery, it will always be on the headlines of magazines and television shows. Social media networks such as Instagram, Facebook and Twitter are also significantly influencing individuals considering thatShow MoreRelatedWhat Makes Plastic Surgery?929 Words   |  4 Pagescelebrities Hollywood and the media has told them they should look up to. Yet, these celebrities are not always real; famous talents take advantage of plastic surgery on a daily basis. Doctors are persuaded to morph the faces normal women into that of a supermodel or actress, all for the sake of interesting television. Women take to social media to stalk out their favorite Hollywood dolls, searching for a source of inspiration. Hollywood and the media have extreme power over defining what makes a womanRead MoreTaking a Look at Plastic Surgery1016 Words   |  4 Pagesbeauty. Plastic surgery is an easy road to the illusion of what people refer to as perfection. This subject is more closely related to women as they are always seeking attractive faces and flattering bodies. People tend to view plastic surgery as a simple amendment to their imperfections, but what they don’t realize is that a plastic surgery is a tool that could tr ansform a beauty into a beast in just a couple of running minutes(Melissa Dittmann, September 2005, para.1). Plastic surgery is widelyRead MoreThe Media And Its Effects On Young Girls And Women1673 Words   |  7 PagesPerfection over Imperfection As you’re walking down a street you may notice a young group of girls or women walking and they see a huge billboard of a beautiful model. They might stop and stare at her and then discuss about her perfect her body is. Not knowing in the next five minutes they’ll be comparing their bodies to the model and feeling bad about themselves wishing that they had her body. Not to mention, that the photo may be photoshopped to make it seem as her body is perfect, or she hadRead MoreSocial Media On Teen Plastic Surgery1177 Words   |  5 PagesThesis Statement: Since the media has placed remarkable pressure on the physical imperfections of women, the majority of females nowadays are unable to understand the fact that getting their face reconstructed to fit society’s concept of beauty is definitely not the way to promote beauty. Outline I) Introduction a. Understanding plastic surgery. b. Knowing the reason why people would most likely operate plastic surgery. c. Knowing whether plastic surgery is a way to promote beautyRead MoreEssay on Popularity of Plastic Surgery1017 Words   |  5 PagesIn 2008 over â€Å"9.2 million women in the United States received some form of cosmetic surgery† (medicalnews.com). Plastic surgery is becoming a way for people to escape there insecurities, but is that the main reason why cosmetic procedures have been increasing in popularity over the years? Plastic surgery is â€Å"a reconstructive surgery to a variety of operations performed in order to repair or restore body parts to look normal or to change a body part to look better† (answers.com). I believe there areRead MoreBeauty Is Not Pain?1704 Words   |  7 PagesBeauty is NOT pain As we get older we all experience changes in our body, some that we love and others that we could do without. People are born in all shapes and sizes, but why is it that some choose to change that with cosmetic and plastic surgery? What would motivate someone to go through hours of pain just for a new body? With the appearance of more â€Å"perfect† looking celebrities in the media, the self-esteem of many women spiral down, especially in Asia. Beauty standards in South Korea are nowRead MorePlastic Surgery1719 Words   |  7 Pages1 Contents 1 Thesis statement 1 2 Introduction 1 3 Plastic Surgery 5 3.1 Methods 1 3.2 Reasons 3 3.3 Reputation of Plastic surgery 3 3.4 Pro ´s and Con ´s 4 3.5 Safeness 4 4 Discussion 7 2 Thesis statement â€Å"Plastic surgery does not always work† The following text deals with the plastic surgery. Whether plastic surgery always works is questionable. When people hear about plastic surgery, most of them tend to connect it with Hollywood. At the present time it is no longer surprisingRead MoreThe Age Of The Cosmetic Epidemic1042 Words   |  5 Pages(Unknown). Barbie was the new thing; she was beautiful, blonde, and seemingly perfect. Children and parents even to this day both want to be just like the blonde haired, blue-eyed bombshell. It is obvious people will go through whatever measures to be plastic just like her. An overwhelming amount of Americans teens are choosing to change their appearance to fit into a highly unrealistic and unattainable standard of beauty that was created and forced upon us by our physically obsessed culture. There isRead MorePlastic Surgery1709 Words   |  7 PagesPlastic Surgery: The Good, the Bad, and the Ugly More than ever, millions of young adolescents are seeking out plastic surgery because the influence of the media. Teenagers are finding more imperfections with their body and are less and less satisfied with their appearance. President Scott Spear, MD, chief of plastic surgery says, Theres a common belief among the public that a large percentage of young adults and teens are having cosmetic surgery (Obesity, Fitness Wellness Week). DespiteRead MoreWhy Plastic Surgery Has Many Different Views On The Influences Of An Individual1537 Words   |  7 PagesPlastic surgery has many different views on the influences of an individual. The first view is the factors of how many individuals decided on having plastic surgery because the influences of the media or opinions of other people, which portrays the idea of self-image. But researchers believe that surgery doesn’t help to achieve this goal. Self-esteem is a major factor of why many women and men receive surgery. However the sec ond view favors that before a person makes the major decides of having

Friday, December 20, 2019

The Things They Carried By Tim O Brien - 878 Words

The Things They Carried is more than a story of physical warfare during the Vietnam War, but the battle of inner demons as well. In his novel, Tim O’ Brien takes us deep within the lives of his semi-fictional platoon in the midst of the Vietnam War in which he elaborates upon the harsh realities soldiers faced every day. O’ Brien claims, â€Å"They carried all they could bear, and then some, including a silent awe for the terrible power of the things they carried.† We see here that O’ Brien’s main purpose in writing his novel was to show the reader that the weight of the emotional toll was equivalent if not greater than the physical effects of war. The Vietnam War was an emotionally taxing experience for the soldiers, causing them to live in a false sense of reality, which tested their morals, and ultimately affected their psychological well-being. One of the largest forms of superstition known to human-kind is the bible and the numerous books that unfold within its pages. The stories told are those of a supernatural power whose actions, generosity, and disposition on life give people hope and shines a light when their life is darkest. Much like the bible, the soldiers of the Vietnam War had their own system of beliefs that eased the burden of reality. Many used grunt lingo or jargon as a way to disguise what was actually happening around them . According to O’ Brien, the soldiers were actors as much as fighters, using words like greased, offed, lit up, and zapped among otherShow MoreRelatedThe Things They Carried By Tim O Brien892 Words   |  4 PagesThe Vietnam War was a long, exhausting, and traumatic experience for all of the soldiers and those who came with them. The Things They Carried, by Tim O Brien illustrates the different affects the war had on a variety of people: Jacqueline Navarra Rhoads, a former nurse during the Vietnam war, demonstrates these effects within her own memoir in the book, The Forgotten Veterans. Both sources exemplify many tribulations, while sharing a common thread of suffering from mental unpredictability. DesensitizationRead MoreThe Things They Carried By Tim O Brien1377 Words   |  6 Pageslove to have it as good as we do. Tim O’Brien’s The Things They Carried discusses many veterans who experience the burden of shame and guilt daily due to their heroic actions taken during the Vietnam War. The book shows you how such a war can change a man before, during, and after it’s over.     Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚  Ã‚   As I reflect on the many conflicts America has been a part of, none can compare to the tragedies that occurred in The Vietnam war. As told in The Things They Carried (O’Brien), characters such as NormanRead MoreThe Things They Carried By Tim O Brien1242 Words   |  5 Pagesâ€Å"Tim O’Brien is obsessed with telling a true war story. O Brien s fiction about the Vietnam experience suggest, lies not in realistic depictions or definitive accounts. As O’Brien argues, absolute occurrence is irrelevant because a true war story does not depend upon that kind of truth. Mary Ann’s induction into genuine experience is clearly destructive as well as empowering† (p.12) Tim O’s text, The Things they Carried, details his uses of word choice to portray his tone and bias. Tim O’BrienRead MoreThe Things They Carried By Tim O Brien1457 Words   |  6 Pagesthe theme pertains to everyone regardless of thei r background. It conveys the same ideas to people from all across our society. Lastly, a classic is timeless, which means it has transcended the time in which it was written. In Tim O’Brien’s novel, The Things They Carried, he offers a new, intriguing way to view war or just life in general and also meets all of the crucial requirements mentioned above to qualify it as a book of literary canon. Though this book is technically a war novel, many peopleRead MoreThe Things They Carried By Tim O Brien1004 Words   |  5 Pages Tim O’Brien is a veteran from of the Vietnam War, and after coming home from his duty he decided to be a writer. His work â€Å"The Things They Carried† is about a group of soldiers that are fighting in the Vietnam War. The first part of the story talks mostly about physical items that each soldier carries, and also mentions the weight of the items as well. Though, there is one exception to the list of physical things. Lieutenant Cross is a character of the story, and Tim O’ Brien quickly states theRead MoreThe Things They Carried By Tim O Brien1169 Words   |  5 Pagesbut are set in the past and borrows things from that time period. A story that fits this genre of literature is The Things They Carried. The story is about Tim O Brien, a Vietnam veteran from the Unite States, who tells stories about what had happened when he and hi s team were stationed in Vietnam. He also talks about what he felt about the war when he was drafted and what he tried to do to avoid going to fight in Vietnam. The Things They Carried by Tim O Brien was precise with its portrayal of settingRead MoreThe Things They Carried By Tim O Brien896 Words   |  4 PagesTrouble without a doubt is what First Lieutenant Jimmy Cross carried around his shoulders because he was out in war, where mistakes happen. Lost and unknown of his surroundings he had to lead his men into safety, while destroying anything they found. First Lieutenant Jimmy Cross only holds onto one thing for hope and that is Martha, the woman who he hopes is a virgin to come back to. Tim O’ Brien introduces symbolism by adding a character that has a meaning of purity and a pebble, which symbolizesRead MoreThe Things They Carried By Tim O Brien Essay832 Words   |  4 PagesSummary: â€Å"By and large they carried these things inside, maintaining the masks of composure† (21). In Tim O’brien’s The Things They Carried, the American soldiers of the Vietnam War carry much more than the weight of their equipment, much more than souvenirs or good-luck charms or letters from home. They carried within themselves the intransitive burdens—of fear, of cowardice, of love, of loneliness, of anger, of confusion. Most of all, they carry the truth of what happened to them in the war—aRead MoreThe Things They Carried By Tim O Brien1407 Words   |  6 Pages       Our introduction stated that in â€Å"The Things They Carried,† author Tim O’Brien tells us not directly of the soldiers of Vietnam, or the situations they find themselves in, but about the things they carry on their shoulders and in their pockets. These â€Å"things† identify the characters and bring them to life.   I find that to be true as the author unfolds the stories about war and the uncommon things one carries in to war both inadvertently and on purpose.  Ã‚  Ã‚  As it was noted: Stories about war –Read MoreThe Things They Carried By Tim O Brien1369 Words   |  6 PagesMany authors use storytelling as a vehicle to convey the immortality of past selves and those who have passed to not only in their piece of literature but in their life as an author. In Tim O’Brien’s work of fiction The Things They Carried, through his final chapter â€Å"The Lives of the Dead,† O Brien conveys that writing is a matter of surviva l since, the powers of storytelling can ensure the immortality of all those who were significant in his life. Through their immortality, O’Brien has the ability

Thursday, December 12, 2019

Design - Implementing And Maintaining Sustainability Tiny Opera

Question: Discuss about the Design, Implementing and Maintaining Sustainability. Answer: Introduction The report reflects on the workplace policy and the procedures for sustainability for Tiny Opera Company, which is based on three options for direction. An implementation plan and monitoring strategy are used to meet the target of Sydney Opera House so that the company develops in their sustainability policy. Further recommendations are suggested to improve policy, communication, and management of sustainability based on data taken from the organization. The supportability plan offers pivotal and critical conversation starters and issues for what's to come of mankind. Strategies of maintainability bookkeeping and responsibility have the potential to be intense instruments in the administration, arranging, control and responsibility of associations for their social and ecological manageability. The utilization of such supportability bookkeeping systems has been expanding quickly lately. Shapes of bookkeeping and reporting influence our capacity to seek after practical improvement. Moreover, the economical improvement motivation is prone to affect on how records are made and the finishes to which they are utilized. Workplace policy and procedures for sustainability Three options for direction and focus of the policy The following are the three options for the sustainability policies such as: Policies relating to environmental: The environmental policy of Tiny Opera Company helps to reduce the toxic material and hazardous chemical use and minimize the use of the resource. The main aim of this policy is to identify the waste stream leaving the site (Norton, Zacher and Ashkanasy 2014). Policies relating to economic and social: Those policies intend to influence the entire economic growth of the company, its price levels, employment and investment by utilizing monetary and fiscal instruments (Blok et al. 2015). Policies relating to culture: The cultural policy is recognized throughout a majority of the sustainable development goals such as a focus on the quality education, sustainable consumption, sustainable cities and production patterns (Norton, Zacher and Ashkanasy 2014). Using this; policy, the environmental impacts are minimized by encouraging the visitors to consider sustainability and focusing on management principles. The principles provide with tools to track ecological challenges and mitigate the climate change (Blok et al. 2015). Effectiveness, timeframe and cost of implementation of options The effectiveness of the environmental policy is to integrate environmental considerations into decision-making and work with the developing countries to improve the ability to promote environmentally sustainable development. The implementation of this policy is to be prepared within one year of release of the policy. The cost of implementation will be about $ 200000. The effectiveness of economic and social policy is that it includes with balancing social and economic investments in the ways that foster to the sustainable development outcomes and social protection programs. The implementation of this policy is to be prepared within one year, and the cost of implementation will be about $ 360000. Cultural policy is effective as it gives importance to the environment as well as sustainable. The implementation of this policy is to be prepared within six months, and the cost of implementation will be about $ 170000. Sustainability Policy for Tiny Opera Company Purpose: The sustainability policy for Tiny Opera Company is based on environmental policy to minimize the hazardous impacts on the company. The environmental policy provides with some of the benefits to the company such as help to stay with the environmental law, improve the information for the employees regarding their roles and responsibilities towards environment. It also conserves the raw materials as well as energy. Reducing the waste to landfill is a major challenge for Australia. The waste to landfill is reduced by improving the rates of recycling as well as robust data to drive better recycling. The sustainability legislation and regulatory requirements that the company requires are their code of conduct that are available to all the employees. This code of conduct should outline throughout the key principles about the process used to conduct and employ at the venue in all the areas of employment. The company also requires a Safe Work Procedures that need to meet the obligations of the Work Health and Safety Regulations 2011 such that they can prevent the accidents and injuries when the employees are undertaking hazardous tasks. In order to eliminate the hazards, the company should use the venue risk assessment plan. Finally, the Tiny Opera Company should follow the building code of Australia to create a regional theater that emulates the Sydney Opera House. Scope: The scope of sustainability policy in Tiny Opera Company is to implement sustainable business practices that used to minimize the harm as well as maximize the benefits to the environment. The scope of the plan is to minimize the use of resource and reduce the toxic material and hazardous chemical use. The policy is implemented a sustainability continuous improvement strategy. Responsibility: It is the responsibility of the managers of the Sydney Opera House for implementing the sustainability policy. The staffs of the organization are also responsible for implementing the policies. The managers will make sure of that the staffs will maintain the policy properly. The workers also have to cooperate with the managers. Relevant Legislation: The state, local and federal laws will be enforced upon the organization. The legislations are such as National Greenhouse and Energy Reporting Act 2007, Environment Protection Act 1970, Water (Resource Management) Amendment Regulations 2012, Water Act 1989, Clean Energy Regulations 2011, Clean Energy Act 2011and much more. Authorized: 3/8/2016 - Louise Herron (CEO) Outlining Tiny Opera Companys commitment to the policy The Business Manager of Tiny Opera Company, Nic Tan reviews the operation of the company and observes that the use of the resource in the theater is not aligned with the sustainable practices. The business operations of Tiny Opera Company focus on smart business and health communities. Since the company has staged its regular performance within the theater from the 1970s onwards. Therefore the company has invested in the environmental sustainability policy of the communities. In the current era of time, they continue to integrate sustainable practice across their business to improve sustainability by pursuing new initiatives such as programming to reverse cycle air conditioners within the office to switch off 4.45 pm every day. The company is better sorted of recyclable paper from general rubbish. Lastly, the company uses low VOC paint to protect health and safety of the workers. Intern Report Barriers to sustainability policy and strategies to address the barriers Economic and financial barriers: Tiny Opera Company has a lack of financial to implement the proposed sustainability policies in their business. Before the implementation of sustainability policy, the financial manager should collect finance for their business growth (Giunipero, Hooker and Denslow 2012). Social barriers: Growth in population and paired with the unsustainable consumption are the social challenges to achieve sustainable development in Tiny Opera Company. The population should be aware of the sustainable development of the company (Martin and Chen 2015). Poor monitoring and evaluation system: Due to lack of specific targets of the company, data to track the progress results into the lack of information available for decision makers. It is recommended that the government turns up and assess socio-economic impacts of the development projects (Giunipero, Hooker and Denslow 2012). Process to develop sustainability policy Firstly, the sustainability trends should be understood to develop with the issues. Secondly, the vision of the sustainability is developed with a focus on the association of the corporate social responsibility initiative that helps to overcome with future issues. Thirdly, the education programs are developed to support the sustainability path. Training should be given to the employees to implement the policies successfully. Strategies to promote awareness of the sustainability policy The following are the strategies: 1. Printing the posters that summarize the goals of sustainability of Tiny Opera Company 2. Annual employee meeting should be conducted with the CEO of the company (Smink, Hekkert and Negro 2015) 3. Sending the employees an email that links to the latest sustainability report from the company (Boons et al. 2013) 4. A bulletin board is also created where the sustainability information is being given monthly 5. Implementing a quarterly recognition program for the employees that champion the sustainability (Smink, Hekkert and Negro 2015) Strategies to maximize the impact of sustainability policy In order to develop the sustainability policy, industry collaboration is required. The company requires working with the suppliers, customers as well as vendors. The stakeholders of the company are engaged in the implementation plan (Kar and Ghosh 2013). The Business Manager of the company should do a proper review of the environment and sustainable policies so that they can efficiently implement it in their company. Implementation Plan and monitoring strategy to meet target of Sydney Opera House Background of Sydney Opera House The Sydney Opera House, considered as one of the most creative buildings of the 20th century, is multi-venue art performing center, situated in Sydney, Australia. The building was constructed on 22nd October 1973. The architecture of Sydney Opera House is Jorn Utzon. The vision so the organization is to continue the legacy of Jorn Utzon through producing, creating and representing the most praised, engaging and imaginative performing arts experiences from Australia and around the world. The performance venues of the Sydney Opera House are the concert hall, Joan Sutherland Theatre, Playhouse, Utzon room, recording studio, outdoor forecourt and much more. In addition with that, the building is also comprised of bars, cafeteria, studio, restaurants and bars. The Prime changes the building has seen after its establishment is such as following. The solely concert hall was constructed with the purpose of multipurpose opera or concert hall. The very first purpose of the podium was not to be used cladding down the water rather be left open. Considering the best for both the present and future generation, the organization intensely reacts to the environmental issues. Through the design and development of environment sustainability plan, Sydney Opera House shows its commitment to the betterment of environment in the future. It makes use of resources responsibly and efficiently. Furthermore, it minimizes the waste and enhances the environmental risk handling. Their aim is to become the leader in environmental and social sustainability. The commitment of Sydney Opera House is to Deliver and communicate environmental sustainability goals and aims and a development plan for a period of three years. Furthermore, they are committed to establishing a clear accountability (Sydneyoperahouse.com, 2016). Sustainability Implementation Plan Implementation Plan Objectives 1. Reducing the energy consumption by 2% yearly 2. Reduction in use of gas 4% per year 3. Reduce of landfill waste 4. Recycling 5. Reduction in use of harmful products and materials 6. Reduction in use of water 2% yearly 7. Engage workers in support of sustainability 8. Providing training to the staffs in English 9. Make the audience consider sustainability as a crucial factor as everyday acts of life 10. Record of resource that is being used on the monthly basis. Action Required Associated target Resources Timeline Accountability 1. Correction of power factor 2. De-lamping in over-lit passages such as corridor 3. Development of heater policy which is energy-efficient Reduce energy consumption 1. Human 2. Heater 1 month 1. Administration Staff 2. Building Maintenance Staff 3. Electrical maintenance staff 1. Use of solar energy 2. Less use of Fuel Reduce emission of gas 1. Solar Panel 2 months 1. Administration staff 1. Donating the accessories that are not required 2. Reduce of food waste in cafeterias and bars 3. More use of recyclable products Reduce landfill waste 1. Human 2. Recyclable product supplier 1 month 1. House cafe and bar workers 2. retail staff 1. Provide the recyclable wastes to the individual production houses 2. Generating new ideas for making use of the unusable products Recycling 1. Human 3 months 1. Administration staff 2. Artists in residence 1. Regular housekeeping in the waste storeroom 2. Separation and segregation of waste 3. Agreement with the paint retailer for taking back the unused paints Reduction in use of harmful materials and products 1. Human 1 month 1. Building maintenance 2. janitorial staffs 1. Use of its automatic water taps 2. Insulation of the water pipes will be done periodically Reduce water usage 1. Plumbing 3 months 1. Building maintenance 2. Plumbing staff 1. Putting volunteering to work 2. Making they know the benefits of sustainability Engaging workers 1. Human 6 months 1. Administration Staffs 1. Create a chart for the employees who will get trained periodically 2. Provide onsite or real training Providing training 1. Human 1 year 1. Administration staff 1. Use of poster at the theater 2. Provide speeches before shows 3. In the various section, they will be requested to cooperate 4. Some activities regarding sustainability Making audience considering sustainability 1. Human 2. Posters 3. Training 2 years 1. Administration staff 2. House caf and bar staffs 3. Building maintenance staff 1. Development of IS for storing the information of every department used resources Record of resource 1. Technical Team 2. Information Technology 8 months 1. Outsourced Technical Team 2. Administration staff 3. Building maintenance staffs Monitoring Strategy Description of objective/outcome/ activity/task Person responsible Metric/key performance indicator Baseline (previous years performance) Target Data collection methods 1. Correction of power factor 2. De-lamping in over-lit passages such as corridor 3. Development of heater policy which is energy-efficient 1. Administrative staff 2. Building maintenance staff MWH 17723 MWH 17386 MWH Unit from electric meter 1. Use of solar energy 2. Less use of Fuel 1. Building maintenance staffs GJ 1595 1530 1. Combustion and Emission Analyzer 1. Donating the accessories that are not required 2. Reduce of food waste in cafeterias and bars 3. More use of recyclable products 1. Building maintenance Ton 1 Ton 0.25 Ton Weight analyser 1. Provide the recyclable wastes to the individual production houses 2. Generating new ideas for making use of the unusable products 1. Building maintenance Ton 0 Ton 0.5 Ton Weight analyser 1. Regular housekeeping in the waste storeroom 2. Separation and segregation of waste 3. Agreement with the paint retailer for taking back the unused paints 1. Building maintenance Ton .10 Ton .15 Ton Weight analyser 1. Use of its automatic water taps 2. Insulation of the water pipes will be done periodically 1. Maintenance Staffs ML 64 ML 58 ML Water usage analyzer in tanks 1. Putting volunteering to work 2. Making they know the benefits of sustainability Administrative Staffs Review None More than thousand Review from the stakeholders 1. Use of poster at the theater 2. Provide speeches before shows 3. In the various section, they will be requested to cooperate 4. Some activities regarding sustainability Administrative staffs Review None More than thousand Review from the stakeholders 1. Development of IS for storing the information of every department used resources 1. Administrative staffs Quality and time None Before eight months Testing Results Recommendations to improve policy, communication, and management of sustainability based on data taken Graphs and charts to summarize trends in data and analyze data targets Evaluation of graphs to identify trends in data and analyze data targets From the above chart, it can be concluded that the use of the water, electricity and gas in Sydney Opera House is medium. The organization is already started their journey toward sustainable development. The target that has been indicated in the Pi-chart is the target for one year. The target will be set again after getting the result of one-year expedition. Success and shortfalls of implementation of sustainability and communication targets The work of Sydney Opera House is going well toward getting sustainable environment. The effort of all the stakeholders are getting in the right direction, but the landfill hazard reduction have to get a good investigation. All the audience is supporting the staffs efforts are providing constant support to them. The de-lamping has been achieved, and most of the halls are running on solar energy. Trends require remedial action Straightforwardness: sorted out documentation that encourages translation of information Significance: reporting serves the requirements of the association and helps basic leadership Exactness Consistency: predictable measures and methods must be actualized keeping in mind the end goal to make correlations after some time Total: limits must be obviously characterized, and every single applicable source must be incorporated. Review of Sydney Opera House policies The policies of the Sydney Opera House are very flexible. The polices not costly and can bring the better result for the opera house. The scope of all the major sustainable aspects that are related to less use of water, gas and energy are exact. Recommendations to improve policy, communication, and sustainability Consider your transportation options: The house will promote the use of bicycle and or walking to the close destination. Fourier Transform Infrared: This analytical tool can benefit Sydney Opera House to improve the lack they are facing in removing landfill hazard (Inyang and Hilger 2013). Conclusion Our discoveries propose that there has been a huge movement in the tone of talk inside these business codes and rules, far from the first confining by Brundtland. This is especially perceptible with respect to two perspectives. To begin with, the impediments forced by feasible advancement have been made light of for a managerial accentuation that is in accordance with the winwin worldview in corporate manageability. In a more inconspicuous manner, this movement is rehashed in one from a dialect of requirements to a dialect of rights. For instance, human rights show up over and over in the OECD Rules though human needs are not specified by any means. Nonetheless, little space is dedicated to considering in subtle element how these are to be defended and implemented. Moreover, since the idea of right battles to get a handle on with conflicts between rights without taking the response to a higher request idea like equity, the impression arises that a fairly strong premise for requesting corporate regard for one specific part of maintainability has been supplanted by a great deal more slippery one. References: Blok, V., Wesselink, R., Studynka, O. and Kemp, R., 2015. Encouraging sustainability in the workplace: a survey on the pro-environmental behaviour of university employees.Journal of cleaner production,106, pp.55-67. Boons, F., Montalvo, C., Quist, J. and Wagner, M., 2013. Sustainable innovation, business models and economic performance: an overview.Journal of Cleaner Production,45, pp.1-8. Giunipero, L.C., Hooker, R.E. and Denslow, D., 2012. Purchasing and supply management sustainability: Drivers and barriers.Journal of Purchasing and Supply Management,18(4), pp.258-269. Inyang, H.I. and Hilger, H., 2013. Molecular and biological techniques used in landfill investigations: A mini-review.Biotechnology and Molecular Biology Reviews,8(2), pp.35-42. Kar, T.K. and Ghosh, B., 2013. Impacts of maximum sustainable yield policy to preypredator systems.Ecological modelling,250, pp.134-142. Martin, A.R. and Chen, J.C., 2015. Barriers to sustainability in mature-age adult learners: working toward identity change.Environmental Education Research, pp.1-19. Norton, T.A., Zacher, H. and Ashkanasy, N.M., 2014. Organisational sustainability policies and employee green behaviour: The mediating role of work climate perceptions.Journal of Environmental Psychology,38, pp.49-54. Smink, M.M., Hekkert, M.P. and Negro, S.O., 2015. Keeping sustainable innovation on a leash? Exploring incumbents institutional strategies.Business Strategy and the Environment,24(2), pp.86-101. Sydneyoperahouse.com. (2016).Sydney Opera House. [online] Available at: https://www.sydneyoperahouse.com/ [Accessed 28 Jun. 2016].

Wednesday, December 4, 2019

Annotated Bibliography Employee Engagement free essay sample

Employee engagement (EE) is an essential part of organizational life and of paramount interest to human resource management (HRM) professionals in the banking industry due to its influence on the organizational outcomes. This paper therefore examines the topic with the aim of defining EE and identifying the use of, value and benefits of EE to be obtained from industry surveys. This paper begins with the annotated bibliographies of 12 journal articles, followed by an analysis of the relationship between these key findings. The researcher concludes with practical recommendations in order to address the decision-making of whether a Major Bank should be concerned about EE and evaluate the use of and benefits to be obtained from participating in a survey of EE. The scope of this paper is to provide analysis of EE in relation to the literature. The analysis is undertaken by reviewing academic journals, however the amount of information was dependent on a word limit and consequently restricted the explanation and analysis contained within this paper. 2. Annotated Bibliography Arrowsmith, J. Parker, J. (2013). The meaning of ‘employee engagement’ for the values and roles of the HRM function. The International Journal of Human Resource Management, 1-20. In this A-rated paper Arrowsmith and Parker first review the literature on EE, HRM and EE as well as HRM values and roles and further use a case study approach of an initiative at New Zealand Post designed to improve the engagement and performance of supervisory staff to understand the meaning of EE for the values and roles of the HRM function. The authors investigate these issues through a case study method based on primary and secondary data and 12 in-depth interviews with HR and line managers as well as team leaders in order to identify ways EE is perceived and addressed by the HR function. This case study focuses on the dynamics of developing, implementing and evaluating a particular HR initiative focusing on EE and performance as well as employee voice to generate an integrated set of change proposals around areas such as work design, skills development and leadership support. The article is useful for my research topic as Arrowsmith and Parker provide besides definitions of EE, on what conditions HR should be concerned about EE and further present an example of an HR initiative to enhance EE. The main limitation of the article is that the case study was based on a single initiative in one organization and restricted to supervisory employees whose view may not reflect the actual experiences of employees across the whole organization. Nonetheless, this case study raises the importance of high-level competencies for HR to enhance EE which is closely linked to business outcome. This article will form the basis of my research as it provides useful information on EE, its conditions for HR and their benefits for the company. Sarangi, S. Srivastava, R. K. (2012). Impact of Organizational Culture and Communication on Employee Engagement: An Investigation of Indian Private Banks. South Asian Journal of Management, 19(3), 18-33. In this C-rated article Sarangi and Srivastava examine that organizational culture and communication have significant impact in predicting EE comprising of vigor, dedication and absorption. The authors used data gained through a study involving 247 executives conducted in private banks of Indian origin with different educational background and from various managerial levels aiming to identify the role and impact of organizational culture and communication on facilitating the EE. Their research focuses on organizational and cultural drivers and variables which lead to EE. The article is useful to my research topic as Sarangi and Srivastava provide insights and methodology for measuring organizational culture, organizational communication and EE ithin the banking industry as well as managerial implications and recommendations. The main limitation of this article is that the study does not include foreign banks, thus the authors indicate that further research needs to incorporate banks of foreign origin including more variables under the theoretical framework as well as multiple measurement methods enhancing the justifiability of the theoretical model like focus group inte rviews, nominal group technique, etc. This article will not form the basis of my research; however it will be useful supplementary information for my research on EE within the banking industry. Wefald, A. J. Downey, R. G. (2009). Job engagement in organizations: fad, fashion, or folderol? Journal of Organizational Behavior, 30, 141-145. In this A*-rated article Wefald and Downey review recent literature on EE answering the question if job engagement in organizations is a fad, fashion, or folderol. Their research focuses on the differences between the academic and organizational view of engagement, identifying that the organizational view focuses on macro issues versus researchers focus on the micro view which might influence measurement and other methods. The article is useful for my research topic as Wefald and Downey explore how organizations are using engagement. The main limitation of this article is that the literature review could have been further analysed in order to explain how EE could be influenced by HR practices. The authors highlight the need for resolving the gap between the academic and practical view on engagement. This article will not form the basis of my research; however it will be useful supplementary information for my research on the question on what conditions companies should concern about EE. Shuck, B. , Reio, T. G. Jr. S. Rocco, T. S. (2011). Employee engagement: an examination of antecedent and outcome variables. Human Resource Development International, 14(4), 427-445. In this B-rated journal article Shuck, Reio and Rocco examine the relation between antecedents of EE and organizational outcomes. The authors use data gained through an Internet-based survey involving a heterogeneous sampling of 283 workers of organizations from service, technology, healthcare, retail, banking, non-profit, and hospitality fields in order to identify the essential onditions suggested to be antecedents of EE as well as performance-related outcomes aiming to provide Human Resource Development (HRD) scholars and practitioners with strategic leverage points to enhance EE. Their research focuses on the relation between the antecedent variables of job fit, affective commitment, and psychological climate with EE and the outcome variables discretionary effort and intention to turnover. The artic le is useful for my research topic as Shuck, Reio and Rocco demonstrate why companies should be concerned about and what they can gain through EE. The main limitation of this article is that the data was generalized and could have been further analysed in order to explain the varying antecedents of EE and outcomes for a specific industry (i. e. banking). The authors indicate that further research is needed to explore the influence and effect of cultural variables on antecedent and EE in different countries. This article provides useful supplementary information on the benefits of EE for a company. Rich, B. , Lepine, J. A. , Crawford, E. R. (2010). Job engagement: Antecedents and effects on job performance. Academy Of Management Journal, 53(3), 617-635. In this A*-rated article Rich, Lepine and Crawford theorize job engagement, its atecedents and effects on job performance. The authors demonstrate this issue through a review of the literature on EE, focusing on Kahn’s (as cited in Rich, Lepine, Crawford, 2010, p. 617) work to develop theory that positions engagement as a key mechanism explaining relationships among a variety of individual characteristics and organizational factors and job performance followed by a study of firefighters designed to test their theoretical model. The article is useful for my research topic as it provides practical implications for HR practitioners in order to enhance EE and job performance. The main limitation of this article is the insufficient generalizability of the results to other employees or jobs, thus the authors indicate that further, more extensive, research needs to be undertaken to develop a more in-depth understanding of practices that engender engagement among employees. This article provides useful supplementary information on essential theory of EE. Gruman, J. A. Saks, A. M. (2011). Performance management and employee engagement. Human Resource Management Review, 21, 123-136. In this B-rated article Gruman and Saks present a model of the effective application of performance management processes that may enhance EE and performance and provide a new approach to the performance management process that includes EE andthe key drivers of EE at each stage by reviewing recent literature. Their research focus on a coherent model and process for promoting the engagement of employees that goes beyond the use of engagement surveys that focus on aggregate levels of psychological engagement as self-reported by employees. The article is useful for my research topic as Gruman and Saks emphasize the limitations of the use of and participating in EE surveys for organizations. The main limitation of this article is the lack of a case study which supports the applicability of the new model. Nontheless this article highlights the need to provide employees with support and resources to fully engage themselves in their job and the organization. This article provides useful supplementary information on EE surveys for organizations. Harter, J. K. , Schmidt, F. L. Hayes, T. L. (2002). Business-Unit-Level Relationship between Employee Satisfaction, Employee Engagement, and Business Outcomes: A Meta-Analysis. Journal of Applied Psychology, 87(2), 268-279. In this A* journal article Harter, Schmidt and Hayes examine the relationship at the business-unit level between EE and the business-unit outcomes of customer satisfaction, productivity, profit, employee retention and safety. The authors use data gained through a meta-analysis of 42 studies based on 7,939 business units in 36 companies (3 companies of bank branch) conducted by the Gallup Organization in order to demonstrate that business-unit-level EE promotes the business-unit outcomes. Their research focuses on the Gallup Workplace Audit (GWA) considering two broad categories of employee survey items which measure attitudinal outcomes and identifying issues within a manager’s control that influence attitudinal outcomes. The article is useful to my research topic, as the authors provide evidence that there is a linkage between EE and business outcomes which can be generalized across companies. The main limitation of this article is that it did not offer any recommendation for employers on how to enhance EE. The authors indicate that further, more extensive, research needs to be undertaken to develop a more in-depth understanding of the reliability of business-unit outcomes and the test–retest reliability of business-unit-level measures of employee satisfaction–engagement. This article will not form the basis of my research; however it will be useful supplementary information for my research on the effects of EE. Soane, E. , Truss, C. , Alfes, K. , Shantz, A. , Reese, C. Gatenby, M. (2013). Development and application of a new measure of employee engagement: the ISA Engagement Scale. Human Resource Development International, 15(5), 529-547 In this B-rated article Soane, Truss, Alfes, Shantz, Reese and Gatenby investigate the Intellectual, Social, Affective Engagement Scale (ISA Engagement Scale) which is relevant to the field of Human Resource Development (HRD), as a comprehensive method of measuring employee reactions to their work environment, and as a tool for HR practitioners and employees to monitor engagement levels in relation to HRD interventions. The authors use data gained through 2 studies in order to confirm internal reliability and demonstrate construct validity: the first study involved 278 questionnaires conducted by employees from a manufacturing organization who represented a range of occupational backgrounds including managers, administrators, skilled trades and machine operators. The second study examined data from 683 employees in a retail organization. Their research focuses on facets of engagement as well as three organizational outcomes: task performance, organizational citizenship behaviour (OCB) and turnover intentions. This article is useful to my research topic as Soane, Truss, Alfes, Shantz, Reese and Gatenby provide a tool for organizations, HRD scholars and practitioners to effectively assess the EE. The main limitation of the article is that the data gathering focused solely on organizations within the UK, thus the authors indicate that further research needs to test the ISA Engagement Scale in other organizational contexts and job roles. This article provides more in-depth information on specific survey methods in order to assess EE within an organization and shape theory and practice around individual and organizational outcomes. Pati, S. (2012). Development of a Measure of Employee Engagement. Indian Journal Of Industrial Relations, 48(1), 94-104 In this C-rated article Pati develops a multidimensional instrument to measure EE. The author used data gained trough 278 employee surveys from three different organizations across industries supported by expert reviews (one faculty member and three doctoral students) in order to confirm internal reliability and demonstrate construct validity of the measurement tool. The research focus on a behavioral perspective of engagement as well as a qualitative methodology, further Pati argued that only psychologically enabled employees can be engaged which in turn manifests as Passionate Task Pefrormance (PTP) and Organizational Citizenship Behavior (OCB). This article is useful for my research topic as Pati provides an instrument to measure EE which can be used as a survey for the head of HR. The main limitation of the article is that the organizations and type of industries in which the surveys were conducted have been disguised and therefore limits its comparability with other research. However, the author indicates that further identification and empirical examination of different antecedents and consequences for each of the subscales must be done to generate decisive evidence for discriminant validity. This article provides useful supplementary information on EE surveys and methods to measure EE. Xu, J. Thomas, H. C. (2011). How can leaders achieve high employee engagement? Leadership Organization Development Journal, 32(4), 399-416. In this B-rated article Xu and Thomas investigate the evidence for leadership as a key antecedent of engagement and the link between leader behaviors and EE. Research was conducted with a large New Zealand insurance organization, the authors use data gained through a pilot study involving 236 employee ratings for their immediate managers (42 managers in total were rated) using the JRA 360-degree feedback measure as a factor analysis, subsequently, a linkage analysis (178 employees) was conducted to establish the relationship of the resultant leadership factors with JRA’s employee engagement measure. Their research focuses on three factors emerged from the JRA 360: supports team, performs effectively and displays integrity. The article is useful to my research topic as Xu and Thomas demonstrate that leadership behaviors and skills are associated with EE which therefore could be another reason why the bank should be concerned about EE. The main limitation of the article is that that the overall methodology could have been supplemented with interviews. The authors indicate that further research is needed to assess the generalizability of the findings, and to establish causality. This article provides more in-depth information on specific antecedents of EE. Bakker, A. B. , Albrecht, S. L. Leiter, M. P. (2011). Key questions regarding work engagement. European Journal of Work and Organizational Psychology, 20(1), 4-28 In this B-rated article Bakker, Albrecht and Leiter discuss the concept of EE and review research on its most important antecedents in order to formulate 10 key questions and shape a research agenda for engagement. The authors focus on the categories of ‘‘what we know’’ and ‘‘what we don’t know’’ about EE by answering the following questions: ‘How should we conceptualize engagement? , ‘How should we best measure engagement? ’, ‘Are there fluctuations in engagement across the working week? ’, ‘What is a ‘‘climate for engagement’’? ’, ‘Can leaders influence follower engagement? ’, ‘Is engagement contagious? ’, ‘Do engaged employees conserve their own work engagement ? ’, ‘Is there a dark side of engagement? ’, ‘Is engagement related to health? ’, ‘What are effective interventions for engagement? ’. The article is useful for my research topic as it provides a structured overview over the recent literature on EE. The main limitations of this article is that it only provides a literature review without considering practical examples on EE in a business environment. The authors highlight that engagement researchers and practitioners need to be seen to be making a positive difference in organizational contexts. This article provides useful supplementary information on EE and could be used as a guide for further research as it adresses main topics of EE. Robertson, I. T. Cooper, C. L. (2009). Full engagement: the integration of employee engagement and psychological well-being. Leadership Organization Development Journal, 31(4), 324-336. In this C-rated article Robertson and Cooper introduce the concept of â€Å"full engagement† proposing that EE is more likely to be sustainable when employee well-being is also high. Research evidence covering the separate concepts is reviewed and evidence of the benefits that EE and well-being have on organizations is presented. Their research focuses on a broader conception of engagement which includes employee well-being, as a basis for building sustainable benefits for individuals and organizations. This article is useful for my research topic as the authours demonstrate why companies should be concerned about and what they can gain through EE. The main limitation of this article is that the overall methodology could have been supplemented with more practical examples. The authors indicate that further empirical research is needed to develop a more in depth understanding of EE and well-being is needed to validate and develop the propositions put forward in this article. This article provides useful supplementary information on the sustainability of EE within an organization. 3. Analysis The above articles illustrate the diversity of context and content of EE. The key findings of these articles, which include evidence-based practical recommendations for HRD and HR practitioners, are critically evaluated and thematically presented below. This is followed by the identification of recommendations. Employee Engagement Bakker, Albrecht and Leiter (2011, p. ) define EE as a positive, fulfilling, work-related state of mind that is characterized by vigor, dedication, and absorption and further suggest EE captures how workers experience their work: as stimulating and energetic and something to which they really want to devote time and effort (the vigour component); as a significant and meaningful pursuit (dedication); and as engrossing and something on which they are fully concentrated (absorption; Bakker, Albrecht and Leiter 2011, p. 5). This aligns with the definition of Arrowsmith and Parker (2013) for EE who further note that EE is vital and everyday part of the vocabulary of human resource management (HRM). The concept of EE was developed by Kahn(1990), who points out that EE concerns the degree to which individuals make full use of their cognitive, emotional, and physical resources to perform role-related work (Kahn as cited in Xu Thomas, 2011). There appears to be some congruence in terms of the definition of EE among the 12 articles, as all articles base their definition of EE first on Kahn’s ethnographic study and then derive their own definitions for EE. Value and Benefits of employee engagement There are two main themes which surface from the literature on EE. The first theme is the abundance of available information relating to humanistic reasons for pursuing engagement. While Xu and Thomas (2011, p. 400) emphasize that engaged employees have an energetic, enjoyable, and effective connection with their work, Bakker, Albrecht and Leiter (2011, p. 5) further admit because of their positive attitude and activity level, engaged employees create their own positive feedback, in terms of appreciation, recognition, and success. They further support this view by claiming that engaged employees perceive their work as fun and are highly energetic, self-efficacious individuals who exercise influence over events that affect their lives. Rich, Lepine and Crawford (2010, p. 620) further support investments of emotional energies also help individuals meet the emotional demands of their roles in a way that results in more complete and authentic performance. The second theme refers to the commercial incentives of EE. These incentives are found to be directly comparable as they are either expressed in similar terms or draw the same conclusion.

Thursday, November 28, 2019

The Struggle For Independence In A New World Essays - Bread Givers

The Struggle For Independence In A New World The Struggle for Independence in a New World In Anzia Yezierskas novel Bread Givers, we learn about a struggle between Sara Smolinsky and her father. Her father, an Orthodox rabbi, is stuck in the traditions of the old world and will not tolerate Saras longing for independence. This novel takes place in New Yorks Lower East Side, where the population mainly consists of Jewish immigrants who have come to America in hopes of living a better life than they lived in the shtetls. In America, for the familys who still lived by the traditions of the old world, life for the women was no different that life in the shtetls. Sara and her family had immigrated to America from a village in Poland. According to their Jewish traditions, the only role a woman had in her life was to take care of the family, and make life easier for their husbands. This idea becomes very clear right at the start of the novel. We learn that two of Saras sisters, Bessie and Masha, are coming home after being out looking for work so they could earn wages for the family . The daughters of Reb Smolinsky were expected to be the wage earners. Women in Reb Smolinskys household are expected to do all of the work required for keeping the family alive. Reb does nothing to earn money or make life better for his family. He is a religious scholar who has devoted his whole life to the study of the Torah, and his familys job was to make him comfortable. All of the burdens were placed on Rebs family; he carried none of them. Reb was a dictator in the household. When Saras sister Bessie brought home a man for the family to meet, Reb kicked him o ut of the house. He said that this man was not good enough for his burden bearer. He appears to be very reluctant to give up Bessie, since she brings all of her wages home to him, and is a faithful servant. At this point we can see the pain Sara is in. She had no freedom and no choice in her life. Her only choice was to serve her father until she was married, and then continue her life serving her husband. But she wanted more. This was America, where women were allowed to choose how they wanted to live, and were allowed to marry for love, not just marry who their father told them they must marry. Saras inner struggle continued in trying to understand why her father was so harsh on her sisters. Saras father successfully married off all of her sisters, but not to men whom they loved. All of the men her sisters brought home who they were in love with were quickly turned away by their father. Reb wanted a wealthy husband for his daughters, so that his daughters would continue to support him and bring wages to the family. Sara did not like the way her sisters lives were dictated and controlled. She thought that they should be able to choose whom they wanted to marry, and not be forced to marry whom their father chose for them. Sara was disappointed to see her sisters give in to their fathers harshness, but they were stuck in believing what their father preached to them, that It says in the Torah, only through a man can a woman enter Heaven. Sara could no longer stand the harsh treatment from her father. She had to have something in her life to look forward to, not a life long sentence of service to her father and her future husband. She wanted freedom. She wanted independence. She did not want to live the rest of her life in a room with a dirt floor and no privacy. After a heated argument with her father, Sara left her mother and father to begin a life on her own. She began her struggle for independence. She wanted to become a schoolteacher. In her first day away from home, when she stopped to eat a meal, she made the comment This was the first time I ate by

Sunday, November 24, 2019

Thomas Edisons Invention Factory in Menlo Park

Thomas Edison's Invention Factory in Menlo Park Thomas Edison was behind the formation of the first industrial research laboratory, Menlo Park, a place where a team of inventors would work together to create new inventions. His role in forming this invention factory gave him the nickname the Wizard of Menlo Park. Menlo Park, New Jersey Edison opened a research laboratory in Menlo Park, NJ, in 1876. This site later become known as an invention factory, since Edison and his employees worked on several different inventions at any given time there. It was there that Thomas Edison invented the phonograph, his first commercially successful invention. The New Jersey Menlo Park laboratory was closed in 1882, when Edison moved into his new larger laboratory in West Orange, New Jersey. The Wizard of Menlo Park Thomas Edison was nicknamed The Wizard of Menlo Park by a newspaper reporter after his invention of the phonograph while at Menlo Park. Other important achievements and inventions that Edison created at Menlo Park included: A carbon button transmitter (aka microphone) and the induction coil that greatly improved the telephoneAn improved bulb filament and successful incandescent light bulbThe first underground electrical systemA prototype electric railway was constructed at Menlo ParkThe founding of the Edison Electric Light CompanyChristie Street in Menlo Park became the worlds first street to be lit by incandescent light bulbs.In fact, Menlo Park became a tourist attraction because of the novelty of lighting.Edison applied for over 400 patents for inventions made at Menlo Park. The Land of Menlo Park Menlo Park was part of rural Raritan Township in New Jersey. Edison bought 34 acres of land there in late 1875. The office of a former real estate company, at the corner of Lincoln Highway and Christie Street, became Edisons home. Edisons father built the main laboratory building on the block south of Christie Street between Middlesex and Woodbridge Avenues. Also built was the glass house, a carpenters shop, a carbon shed, and a blacksmith shop. By the Spring of 1876, Edison moved his full operations to Menlo Park.

Thursday, November 21, 2019

ENG 101 Final paper for college Essay Example | Topics and Well Written Essays - 1250 words

ENG 101 Final paper for college - Essay Example However, it accomplishes this in certain situations. The immigration and citizenship legislation involves relatives’ reunification prerequisites, for instance, which permit U.S nationals to petition for relatives from other nations to join them. The immigration and citizenship legislation involves relatives’ reunification prerequisites, for instance, which permit U.S nationals to petition for relatives from other nations to join them. Moreover, there is a provision for illegal aliens to remain in the U.S if their removal would cause extreme suffering to their siblings. Many immigrants travel to the U.S to fund their kid’s education in their home nations. This has devastating consequences on the children. Mother’s division from their kids is the worst of the devastating consequences. The main quandary is that most immigrants are not able to return to their nations to visit their kids and relatives. Many children tolerate long divisions from parents during m igration procedures. These kids confront issues such as anguish, loss and lack of connection. Their parents endure an analogous experience guilt and apprehension (King, p.3). Immigration to the U.S is an extremely contentious topic. When individuals leave their nations, there are implications on their relatives. Most immigrants relocate to other nations to obtain an excellent life for their relatives, especially for their kids. This discourse is an exploration of the significance of mothers immigrating to the U.S while leaving their families. It delves into justifying why this is crucial to many individuals from impoverished nations. Moreover, it illustrates why these individuals should be permitted to immigrate. There are numerous explications regarding people’s immigration into the U.S. The main explication regards searching for employment. Mainly, this immigration concerns impoverished nations and families. Mothers, for instance, relocate so that their kids can obtain a perfect

Wednesday, November 20, 2019

Fundamentals of Business Law and Ethics Discussion Essay

Fundamentals of Business Law and Ethics Discussion - Essay Example Most questions assume that the home owner is in a condominium that must be governed by the Condominium Act. The main use of the Services by all the Members, is a subject to all the applicable local, national, state, and international rules and regulations as well as the required laws. The tagged reserves the right, and does not assume any duty, to monitor the Services to enforce this Agreement. While learning of all the violation of this Agreement. It is tagged at its sole discretion that is terminated in the access to and use of the Services that is required that one corrects such violation, or take any other required actions that Tagged the most appropriate and enforce the basic rights and pursue all the available remedies. For instance, this is a private and civil type of laws .Gun owners tend to make the legal purchases that are required to pass a federal background-check and in most countries must meet most of the standards that obtain and carry or provide permission such as age and training. Public and civil type of laws. Title VII of the Civil Rights Act of 1964 prohibits most discrimination in hiring, and promoting, discharging, paying, fringe benefits, providing job training, classification, referral, and other aspects of employment, on the basis of race, color, religion, sex or national origin. Minimum wage in Ohio increases by 15 cents an hour. Policy Matters Ohio, a non-partisan organization that studies Ohios economy, says the increase will boost the wages of more than 277,000 Ohio workers. Voters in Ohio approved a constitutional amendment in 2006 that calls for annual increases in the hourly wage. In 2011, Governor Kasich created CSI and placed it under my leadership, and since that time we have been moving forward to streamline Ohio’s business regulations and help make Ohio more business-friendly. This report highlights our efforts in 2013 to build on the accomplishments of CSI’s first two years, and is tied to the goals

Monday, November 18, 2019

Dance Assignment Example | Topics and Well Written Essays - 1250 words

Dance - Assignment Example ally correct in its representation; sometimes a dance may lack veracity and end up either misrepresenting or marginalizing cultural assumptions construed within or without its motions. This paper will focus on representation vs. misrepresentation of cultural identities through the two videos analyzed. For them to be effective, they must be searched for authenticity which can be identified through the fact that they portray realistic and historically valid view points and they are successful in delivering their message and creating the impression they were intended to. While conceding that a dance in many cases serves to center the focus on a specific culture or cultural outlook on stage, it can also be conversely used to marginalize. The world of contemporary and even ex post facto performances has been characterized by stereotypes most concerning racial identities and perceptions. In many cases, this has resulted in either marginalizing or misrepresenting cultural outlooks and in th is paper, the extent to which the two dances cited either represent or misrepresent cultural issues or fail to do so will be examined. The west side captures the gang conflict that characterizes America in the 50’s with white Caucasian gangs fighting with their Puerto Rican counterparts supposedly for dominance in the streets. The dance was initially brought to the stage by writers and producers whose intent was to recreate a modern day Romeo and Juliet story. Their key focus was the prejudices that faced ethical, racial and religious groups in the United States during this period. While in the case of Romeo and Juliet, it was the Montagues vs. the Capulets, on the other hand, in the West side story, it was the two leading gangs in New York, Sharks vs. Jets. These were representative of the middle class New York population vs. the influx of Puerto Rican and Mexican families that were taking a hold in what was traditionally â€Å"white turf†(Cohen). Throughout the story, racial and

Friday, November 15, 2019

2D and 3D Games

2D and 3D Games Difference Between 2D and 3D Games: Introduction: The first concept we should know that what 2D is and what is 3D means. 2D means 2dimension, here everything happens in a 2D plane. Like if we draw any picture on a paper then we can see that only from a single perspective, what kind of perspective we follow to draw that picture. For 2D surface the picture would be flat, without depth. To draw a 2D picture we use matte painting also. Like that in 2D games we can see the whole game from a single perspective whatever we follow to make it. And 3D means 3 dimensions, means here we can add depth in a picture. In 3D games we can see the character from different perspective. Here the pictures have depth and shadow which makes the picture real and it looks like something happens in front of our eye in real life. About 2D games: 2D games are also called Platform game. The word platform also describes that something held on a platform. Here the player can run, jump, shoot, collect powers on a platform. It is a video game genre; 2D games are become very old. But some developers still like to play 2D games to get the innovative idea, because we learn everything from past. Thats why they wants to play 2D games to make their game more interesting and get idea to give some new feature in their game. Mostly the characters of 2D games are cartoonish and unrealistic. We cant give a realistic feel in our 2D character. But in 3D it is possible because of depth. By using depth we can make a character which would look like a real. Mostly platform games are based on some levels, if the player can kill all enemies or cross a certain part which heshe has to cross (like-Mario) then only the player can move to the next level. In next level may be there would be more enemies which the player has to kill. As per my knowledge the era of platform games started in the early 1980s and the 3D games started in mid of 1990. There is some confusion that which is the first 2D games. Frogs is an arcade game which released in 1978, this is the first game where the character can jump on the screen, making the genres earliest ancestor. Space Panic, which is also arcade game and released in 1980, is sometimes credited as the first platform game. Donkey Kong is an arcade game created by Nintendo and released in July 1981, was the first game that allowed players to jump over elements which are there and across gaps, making it the first true platformer. There are some versions of Donkey Kong. The next version of Donkey Kong is Donkey Kong Jr. which is also become a famous game. Donkey Kong introduces Mario. The third version of Donkey Kong was not become so famous but it succeeds by Mario Bros, which is a platform game and it has an extra feature of multiplayer, where two players can play simultaneously. By using the same rule in future many gaming companies made multiplayer games. Pitfall is a video game released by Activision in 1982 for Atari 2600. Then 16 bit computer had introduced and it brought evolution to this genre, this time Saga introduced Mega Drive which is forth generation video game console. This console had introduced in Japan in 1988 and 1990 in Europe. It was released in 1989 in North America under the name of â€Å"Genesis†. This was Sagas most successful console. It competes with TurboGafx-16 which was released one year earlier in Japan under the name of PC Engine.One more console had introduced in this time that was Super Nintendo Entertainment System Entertainment System which is also called Super NES. It is also a 16 Bit video game consol which released by Nintendo in 1990. This consol had released in many countries like North America, Europe, Australia, and South America in between 1990 to1993. In Japan and Southeast Asia this system is known as Super Family Computer and in South Korea this system is known as Super Comboy which Distributed by Hyundai Electronics. Both systems were built for 16-bit computers and offered improved graphics and sound over the 8-bit NES. After Super NES released the Super Mario World released for this consol. To compete with Sonic the Hedgehog Saga released Sonic the Hedgehog which is platform game developed by Sonic Team and published by Saga for Mega Drive system. It was the first game developed by Sonic Team. Sonic Team is originally known as Saga AM8 which is a Japanese computer and video game developer and established in Ota, Tokyo, Japan in1990. Sonic include a feature of large field that scrolled effortlessly in all direction as well as manners of curve hill and a complex physics system that allows player to rush through its level with well placed jumps and rolls. It gives a massive hit, was a successful pack-in new system. At the end of 16 Bit era some games were released like Yoshis Island and Donkey Kong Country. Then new kind of hardware was released and it takes players attention, so the attention was totally shifted away from traditional 2D genre. About 3D games: The term 3D platformer referred that featured gameplay in three dimension area and polygonal 3D graphics. Games which have 3D gameplay but 2D graphics is comes under in Isomertic Games. On the other hand those games that have 2D gameplay in 3D graphics are called 2.5D that means these games are between 2D and 3D. In 3D we can implement depth to an object which gives it a real look. In 3D games the characters are look like real character which exists in real world, we can see the facial expression in characters face. In 3D games there are some missions, where the players completes one mission then heshe go to the next level and next mission would be more tougher than the previous mission. In 3D games multiplayer is mostly played by the players because they want to play together to beat one another or they make a group to beat other group and communicate with one another. After the era of 2D games, gaming companies first tried to make a platform game with 3D game and 2D graphics and isometric perspective. These games are also very old as the genre itself. The first game which have 3D perspective and moving camera came around in the mid 80s. Trailblazer was released for various computer in 1986, used a simple linescroll effect to create a forward scrolling 2.5D (also called pseudo-3D games) play field where players manipulated a bouncing ball to leap over obstacles and pitfalls. In 1987, Squaresoft released 3D World Runner, which is a forward scrolling action game, here in this game the player has to leap over obstacles and chasms. In 1990, an Estonian developer called Bluemoon released Kosmonaut which is a forward-scrolling driving/action game similar to Trailblazer, which consisted almost entirely of difficult platform-jumping obstacle courses. While the gameplay took place in three dimensions, and the graphics were polygonal it is considered pseudo-3D because it used a fixed viewpoint. Alpha waves which is a French computer game is to be found as the earliest example of a true 3D platformer, which is created by Christophe de Dinechin and published by Inforgrames in 1990 for the Atari ST, Amiga and PC. 3D games give the character a smooth movement, the camera angles would be from different point of view. A small developer called Exact released a game for the X68000 computer called Geograph Seal in 1994. This game was fully 3D polygonal first person shooter hybrid with platform jumping component. Players piloted a frog that could jump, then double jump, and triple jump high into the air, as the camera is also moved to show players jump and landing. In addition to shooting, jumping on enemies was a primary feature of attack. This was the first 3D platform game that released in Japan, but it never ported to another platform and not released outside of Japan. The following year, Exact released their follow-up to Geograph Seal for Sonys new PlayStation console. Jumping Flash!, released in April 1995, this game is generally regarded as a direct continuation of the gameplay concepts in Geograph Seal, which was likewise a mix of first-person shooting and platforming, with similar controls and camera-work. Here the frog was more cartoonish than the previous one its like a rabbit which is call ed â€Å"Robbit†. In this game the level design had an even greater focus on platform gaming, it was released in Europe and North America. It was titled as first 3D consol game. A Saga Saturn game Bug! Was released in 1995, it offered a more conservative approach to true 3D platforming. In this game players could move in all directions, but it did not allow movement along more than one axis at once — the player could move left to right, or forward and backward, but not diagonally left and backward at the same time. This game was very similar to 2D games but considered as true 3D games. This game had an extra feature that the player could climb on wall and ceiling, which was a great success. 2D platformer game In 1995 Fade to Black was released by Delphine Software which was a sequel of their popular 2D platformer game Flashback, it was the first attempt to bring a popular 2D platform game series into 3D. It had puzzle-oriented level design style and step-based control. It dose not follow the criteria of platform game and it came under action adventure game. It used true 3D characters and other objects. But its environment were created using rigid engine which was similar to Wolffenstein 3D in that it could only render square flat corridors. Sony, Saga and Nintendo were under great deal of pressure to release mascot platformer before 1996 holiday season. Sony choose an existing project by developers Naughty Dog, which was a small developer at the time who released the Way of the Warrior recently. Then Crash Bandicoot beat Nintendos new console to market in North America and it was released in the time for the holiday in Japan. Before switching to multiplatform releases in the following con sole generation crash would remain Sonys unofficial mascot for the next several years. Then Saga had tasked their American studio, STI, with bringing Sonic the Hedgehog into 3D. The project was titled as Sonic Xtream, it was to feature a radically different approach for the series with Fisheye camera and multidirectional gameplay like Bug! 3D games give the player a great area of play field than 2D platform games. Final Fantasy VII was a major breakthrough in RPG first person shooter which is still so popular game. Tomb Rider was one of the best selling game on the PlayStation in gaming industry. Sixteen generation era was the best system selling era. By the time Saga had produced 3D Sonic games Sonic Adventure on its new Dreamcast console. It used to play smoothly the games like Mario 64 with some extra feature, mostly it emphasis on speed. Then Nintendo launched GameCube console without releasing any platform game for it, but in 2002 Nintendo released Super Mario Sunshine that was the second 3D Mario game. Because of low numbers of level, and its level design was not so good so it was failed to make a good marketing. Platform game is a vital genre but it was failure to capture the popularity and market that they held once in 1998. In 1998 platform games had 15% of share of market but within four year it comes down in 2% while the RPG and first person shooter have continued the grow and popularity. Similarity In 2D and 3D games: Goal: There are some similarities in 2D and 3D games like both the game have some goal that player has to finish that then only heshe can move to the next level or mission or win the game. Control: In both the games the character has the ability to move forward, backward, jump, shoot to kill their enemies. It depends on the game, which game we are playing. If it is an intelligent based game then the controls would be different. Console: Both the games are made for some console for 3D there are some extra consoles are there. Playstation 2, playstation 3 are the consoles for 3D games. Replay Ability: In both kind of game another main similarities is replay ability. We can play several times. Like if we loose one level then we can play it again to win that level and move to the next level. Difference between 2D and 3D games: Character: The major difference between 2D and 3D games are their characters. In 2D games the characters are like cartoonish, they dont look like a real one. But in 3D characters sometimes they also look like cartoonish but due to depth the characters look like real. In 3D characters we can show the emotion in characters face. The characters take position when heshe shoot hisher enemy. Interaction: We can see the 2D character from only one perspective view may it be from side view, top view or players eye view (here the camera is placed behind the character). We cant implement all of these in a 2D game. But in 3D games we can see the player from different point of view in a game. We can move the camera in 3d games in three directions-sideway, up and down. Some of the games like Warcraft 2, Fifa here we use isometric point of view. This angle is not comes under 2D nor 3D. In isometric view the camera angle would be some fixed angel from where the characters look like 3D character. But these are not 3D games. Graphics: And another major difference is graphics, in 2D computer graphics are digital images. There are two types of graphics one is Raster graphics and another one is Vector graphics. Raster graphics or bitmap are composing by array of pixel, here each pixel has different color or shade. They are editing by changing color array by array. These are used to make mobile phone games, very old computer games. Vector graphics are composed with path, here path are use to establishing mathematical relationship between points within the image. In photographic images vector graphics are mainly used. 3D computer graphics are use to represent the 3D geometrical data. Then these datas are manipulated by the computer via 3D computer graphics software to customize their display, movement, and other appearance. Sometimes we use some 3D model which is a mathematical representation of geometric data that is contained in a data file. In 3D character we can implement light, shadows by using some software like-3ds Max, Autodesk Maya etc. by using these softwares we can make some character and then we can implement those characters in our games. Background: In 2D games we use a simple picture or some matte painting image for background, but in 3D games we use skybox that is the surrounding world. Skybox is a box which covered by some image which we can make by collage work in Adobe Photoshop. But there is a condition that in that image both edges should be similar. I mean it should be snapped together edge-to-edge. Then only we can feel the real world, if any difference is shown in that image then we cant see the proper output which we want. Then we have to import that image in Autodesk Maya or any 3D modeling software. So we should be very careful when we work on skybox. Level Design: Level design is based on games that which type of game it is. Before implementing we should be very clear that how many players are in the game, how many levels we are going to create. First we have to know that what we are going to make a 2D game or a 3D game. Because here realism do some matters. In 2D games it doesnt matters too much but in 3D games it gives a biggest difference. In 3D games we have to give a close attention on Texturing, lighting, and all the other things would be in three dimension. System Requirement: To run a 2D game the system requirement is not a big factor. It takes hardly 512 Mb RAM, without graphics card we can play 2D games in our system. It does not make difference too much in gameplay. We can play some 3D games also in this configuration. But some games are made with high graphics for that we need at least 1 GB RAM and if we use graphics card also with this configuration then the game would be more smooth and we can see the texture and the other things which used in the game would be visible clearly. Game Engine: Game engine is a kind of library, in library we can read books, if forget about the topic which studied then we can read it again. That means we can reuse the source. Like that game engine is a library of core function which we use in game. Game engines are as usually related to graphic, networking, input and other system. This is not a part of gameplay but it is a non specific part of game. By using this engine we can make several games. In most of the game engine we can play 2D and 3D games both. Key Control: In 2D games we use around 5-7 keys to control the whole game, hardly we take 10keys. This many key controls are enough for a 2D game. Sometimes we use mouse and some keys to control a game, and sometimes we use only mouse to control a 2D game (e.g.-Duck Hunt). But to control 3D game it takes around 15-20 keys and mouse to control the whole game. In a mission based fighting game like Delta Force we choose primary weapon, secondary weapon, bombs, grenades, binocular, map and many other options are there. Believability: 2D games do not give a real feel. We play 2D game just for fun. Mostly children love to play 2D games, because these kinds of games are easier for them and they enjoy it. 3D games are looks real which I already discussed, it feels like the player itself in the battle ground. The surrounding world gives that feel. There are some simulation games which are so original. Mostly this kind of games made for soldiers to give them training by playing games. In Simulation games the controls are exactly same which exist in the real thing. Like if a player drive an aero plane then the controls and the activities are be exactly there which exist in real aero plane. The enemies would come they also try to crash players plane. If the plane crash then the player would feel vibration, which gives the reality of that game. Market of 2D games: The market of 2D game becomes very low because nobody wants to play this kind of game. When 2D games first released it was so popular, gaming companies got million dollars as profit by selling 2D games. Because 2D games were new things for people, so they tried this to accept the challenge. But now these kinds of games are become very old. This is the era of 3D games; most of the gaming companies who made 2D games are now making 3D games because of market demand. Now people become fading up by playing 2D games, they want something more. 3D games give them a different feel to the players. So people love 3D games and it has a great market. Companies do not want to make any 2D games because of its down market, but also we make 2D games. To learn about making 2D games gaming colleges first learn about 2D games, thats why 2D games are still producing in the market. Online play option: We play online games which are called MMO that is Massive Multiplayer Online games. When we play online games nobody wants to play 2d games, they want to play 3D games. Online playing game is a genre of role playing computer games with a large number of players interact with one another in a virtual gaming world. Like when we play Counter Strike in online then we make two teams and fight with opposite team. First we choose one character, called Avatar then we start playing. In game we can commend to my mates to cover me, plant bomb and more other commends. Future Development: All gaming companies do not want to make 2D games, they are concentrating on producing 3D games. Whatever games they released they wants to improve them and make a new version of that game. People do not like to play 2D games but still 2D games are producing because in gaming institute first they teach us how we can make a 2D game. It is the basic idea of making game; they start with 2D games and then learn about 3D games. In future gaming companies try to make 3D games by adding some extra feature. May be they introduce some new console for playing game. Conclusion: Whatever difference between 2D and 3D games, players do not care on it. Whatever game we play, we play just for entertainment. We just want some relaxation after doing lot of work, so we play game. We play games sometimes to learn something. By playing 2D games children learn so many things. Like color, shape, fruit name, flower name etc. by playing that kind of game which give them knowledge about these things. Bibliography: http://hge.relishgames.com/ http://2dengine.com/page.php?p=about http://gpwiki.org/index.php/Game_Engines http://www.devmaster.net/engines/ http://www.selfgrowth.com/articles/Key_Advantage_And_Difference_Between_3 D_Games_And_2D_Games.html http://ezinearticles.com/?Whats-the-Difference-Between-2D-and-3D-Anyway? id=1634425 http://www.gameproducer.net/2007/07/27/differences-between-2d-and-3d-gameart-production/ http://forums.guestbook.com.tw/thread-43939-1-1.html http://books.google.co.in/books? id=iX3oWHNf9hMCpg=PA209lpg=PA209dq=difference+between+2d+and+3 d+gamessource=blots=jdvcEWDJDmsig=KA0WKC9fGQaqMMmJ_Adeyl6q wMYhl=enei=9OFiSqoexoCRBd_jlfoPsa=Xoi=book_resultct=resultresnu m=7 http://blog.media-freaks.com/discerning-between-2d-and-3d/ http://www.theiphonedvd.com/blog/understanding-the-difference-between-2dand-3d-animations/ http://www.americanchronicle.com/articles/view/107414 http://www.articlesbase.com/graphic-design-articles/2d-and-3d-computergraphics-553432.html Word doc goes here, ignore any pictures that are in them

Wednesday, November 13, 2019

Teletubbies Essay -- Teletubbies Toddler Learning Education Essays

Teletubbies Who (or what) are the "Teletubbies?" Many people are familiar with this relatively new cultural phenomenon, but for those who are not, they are rather hard to describe. They appear on a PBS television program designed for toddlers. One newspaper writer has described them as "four roly-poly futuristic rugrats." They are brightly colored, alien-like technological babies, complete with baby talk and giggles. They live in a hilly, pastoral land, full of flowers and bunnies and sunshine, as well as technological gadgets, such as their caretaker/vacuum cleaner named Noo-Noo. They each have their own personalities and favorite toys, and they have taken America, as well as much of the world, by storm. PBS contends that the television series "is designed to encourage curiosity and to stimulate imagination" in young children: to help them learn. The creators of the program, which began in Britain, conducted research with children, nursery school teachers, and linguists. The co-creator and writer, Andrew Davenport, has a degree in Speech Sciences. "Teletubbies" makes use of bright colors, music, repetition, and a slow pace, because this is how young children learn, according to the current research on education. Michael Brunton, in an article in Time, said that "people are missing the point" when they criticize the repetition and hear the baby-talk of the teletubbies. "Teletubbies is in fact closely modeled around the latest theories of speech that identify patterns of movement, a sing-song voice,...repetition and social interaction as key building blocks." These views have been widely publicized, as has been the idea that young children learn the most, and most rapidly, befor e the age of three. PBS also... ...eir tummies come from--the devil? The show's repetition and music, and use of objects that are familiar to children seemed to be the key. My son was very attentive during all 3 episodes. He said, "girl" and "book", "bucket" and "rabbit", and "baby" as the cute sun with the baby face in it came on. The show uses things that are common in the world of children, and they are confident in themselves when they recognize these things. My son would look at me and smile as he recognized each object and said each word. Ok, so by the 3rd episode my husband went to wash the dishes. By the 3rd episode my 2 year old wanted to stand right in front of the television. After 1 1/2 hours of watching the "Teletubbies," my husband asked my son, "Are you brainwashed yet. I think I am. I feel like having some tubby custard." This is about as harmful as the teletubbies get.

Sunday, November 10, 2019

A Review on Alex Cross’s Trial Essay

Good morning everyone! Recently, I had the honour to read the book—written by Mr. James Patterson—Alex Cross’s Trial. I was awestruck by the epic struggle of the hero against the racial discrimination between the white and the coloured, as well as the absorbing plot. Therefore, I irresistibly wondered: Is Singapore a racial-harmony country? How can we make it better? Firstly, Singapore is not a standard racial-harmony country, as there are still sedition acts detected. In 2008, a middle-aged Christian couple was charged under both the Sedition Act and the Undesirable Publications Act with distributing seditious publications to two Muslim women. Does the story help y’all to reflect your daily words and deeds? Have you been a racist when people from a different race come to ask for help? Are you disgusted with their certain action or tradition, which belong to their own race? What I usually notice on the streets is- groups of one race people-walking and talking together. Keeping to their circles, many people hardly expose to other racial people. Are these scenes included in racial harmony? Secondly, Singapore is trying to create a better air of racial equality and harmony, an example of which is Racial Harmony Day. To build a democratic society, peace is indispensible. Thus, if you observe any other race people need help, you should do them a favour; If you work with other race people, you should offer to talk to them sincerely and fervently. Regardless of races, people will overcome the embarrassment, and the real racial harmony comes some day. Last but not least, Abraham J once said: â€Å"Racism is man’s gravest threat to man – the maximum of hatred for a minimum of reason.† Hence, giving up racism is another word for relieving from anxiety of worrying about threat. As harmony requires a mutual respect, doing good to other race people is much better than do nothing. Remember, racism is not born, instead, it is taught. Racial harmony is nether born nor taught, it is to be realized.

Friday, November 8, 2019

Free Essays on So Much For That Plan

"More than 70% of commercial bank assets are held by organizations that are supervised by at least two federal agencies; almost half attract the attention of three or four. Banks devote on average about 14% of their non-interest expense to complying with rules" (Anonymous 88). A fool can see that government waste has struck again. This tangled mess of regulation, among other things, increases costs and diffuses accountability for policy actions gone awry. The most effective remedy to correct this problem would be to consolidate most of the supervisory responsibilities of the regulatory agencies into one agency. This would reduce costs to both the government and the banks, and would allow the parts of the agencies not consolidated to concentrate on their primary tasks. One such plan was introduced by Treasury Secretary Lloyd Bentsen in March of 1994. The plan called for folding, into a new independent federal agency (called the Banking Commission), the regulatory portions of the Offic e of the Comptroller of the Currency (OCC), the Federal Reserve Board, the Federal Deposit Insurance Corporation (FDIC), and the Office of Thrift Supervision (OTS). This plan would save the government $150 to $200 million a year. This would also allow the FDIC to concentrate on deposit insurance and the Fed to concentrate on monetary policy (Anonymous 88). Of course this is Washington, not The Land of Oz, so everyone can't be satisfied with this plan. Fed Chairman Alan Greenspan and FDIC Chairman Ricki R. Tigert have been vocal opponents of the plan. Greenspan has four major complaints about the plan. First, divorced from the banks, the Fed would find it harder to forestall and deal with financial crises. Second, monetary policy would suffer because the Fed would have less access to review the banks. Thirdly, a supervisor with no macroeconomic concerns might be too inclined to discourage banks from taking risks, slowing the economy down. Lastly, creating a s... Free Essays on So Much For That Plan Free Essays on So Much For That Plan "More than 70% of commercial bank assets are held by organizations that are supervised by at least two federal agencies; almost half attract the attention of three or four. Banks devote on average about 14% of their non-interest expense to complying with rules" (Anonymous 88). A fool can see that government waste has struck again. This tangled mess of regulation, among other things, increases costs and diffuses accountability for policy actions gone awry. The most effective remedy to correct this problem would be to consolidate most of the supervisory responsibilities of the regulatory agencies into one agency. This would reduce costs to both the government and the banks, and would allow the parts of the agencies not consolidated to concentrate on their primary tasks. One such plan was introduced by Treasury Secretary Lloyd Bentsen in March of 1994. The plan called for folding, into a new independent federal agency (called the Banking Commission), the regulatory portions of the Offic e of the Comptroller of the Currency (OCC), the Federal Reserve Board, the Federal Deposit Insurance Corporation (FDIC), and the Office of Thrift Supervision (OTS). This plan would save the government $150 to $200 million a year. This would also allow the FDIC to concentrate on deposit insurance and the Fed to concentrate on monetary policy (Anonymous 88). Of course this is Washington, not The Land of Oz, so everyone can't be satisfied with this plan. Fed Chairman Alan Greenspan and FDIC Chairman Ricki R. Tigert have been vocal opponents of the plan. Greenspan has four major complaints about the plan. First, divorced from the banks, the Fed would find it harder to forestall and deal with financial crises. Second, monetary policy would suffer because the Fed would have less access to review the banks. Thirdly, a supervisor with no macroeconomic concerns might be too inclined to discourage banks from taking risks, slowing the economy down. Lastly, creating a s...