Thursday, November 28, 2019

The Struggle For Independence In A New World Essays - Bread Givers

The Struggle For Independence In A New World The Struggle for Independence in a New World In Anzia Yezierskas novel Bread Givers, we learn about a struggle between Sara Smolinsky and her father. Her father, an Orthodox rabbi, is stuck in the traditions of the old world and will not tolerate Saras longing for independence. This novel takes place in New Yorks Lower East Side, where the population mainly consists of Jewish immigrants who have come to America in hopes of living a better life than they lived in the shtetls. In America, for the familys who still lived by the traditions of the old world, life for the women was no different that life in the shtetls. Sara and her family had immigrated to America from a village in Poland. According to their Jewish traditions, the only role a woman had in her life was to take care of the family, and make life easier for their husbands. This idea becomes very clear right at the start of the novel. We learn that two of Saras sisters, Bessie and Masha, are coming home after being out looking for work so they could earn wages for the family . The daughters of Reb Smolinsky were expected to be the wage earners. Women in Reb Smolinskys household are expected to do all of the work required for keeping the family alive. Reb does nothing to earn money or make life better for his family. He is a religious scholar who has devoted his whole life to the study of the Torah, and his familys job was to make him comfortable. All of the burdens were placed on Rebs family; he carried none of them. Reb was a dictator in the household. When Saras sister Bessie brought home a man for the family to meet, Reb kicked him o ut of the house. He said that this man was not good enough for his burden bearer. He appears to be very reluctant to give up Bessie, since she brings all of her wages home to him, and is a faithful servant. At this point we can see the pain Sara is in. She had no freedom and no choice in her life. Her only choice was to serve her father until she was married, and then continue her life serving her husband. But she wanted more. This was America, where women were allowed to choose how they wanted to live, and were allowed to marry for love, not just marry who their father told them they must marry. Saras inner struggle continued in trying to understand why her father was so harsh on her sisters. Saras father successfully married off all of her sisters, but not to men whom they loved. All of the men her sisters brought home who they were in love with were quickly turned away by their father. Reb wanted a wealthy husband for his daughters, so that his daughters would continue to support him and bring wages to the family. Sara did not like the way her sisters lives were dictated and controlled. She thought that they should be able to choose whom they wanted to marry, and not be forced to marry whom their father chose for them. Sara was disappointed to see her sisters give in to their fathers harshness, but they were stuck in believing what their father preached to them, that It says in the Torah, only through a man can a woman enter Heaven. Sara could no longer stand the harsh treatment from her father. She had to have something in her life to look forward to, not a life long sentence of service to her father and her future husband. She wanted freedom. She wanted independence. She did not want to live the rest of her life in a room with a dirt floor and no privacy. After a heated argument with her father, Sara left her mother and father to begin a life on her own. She began her struggle for independence. She wanted to become a schoolteacher. In her first day away from home, when she stopped to eat a meal, she made the comment This was the first time I ate by

Sunday, November 24, 2019

Thomas Edisons Invention Factory in Menlo Park

Thomas Edison's Invention Factory in Menlo Park Thomas Edison was behind the formation of the first industrial research laboratory, Menlo Park, a place where a team of inventors would work together to create new inventions. His role in forming this invention factory gave him the nickname the Wizard of Menlo Park. Menlo Park, New Jersey Edison opened a research laboratory in Menlo Park, NJ, in 1876. This site later become known as an invention factory, since Edison and his employees worked on several different inventions at any given time there. It was there that Thomas Edison invented the phonograph, his first commercially successful invention. The New Jersey Menlo Park laboratory was closed in 1882, when Edison moved into his new larger laboratory in West Orange, New Jersey. The Wizard of Menlo Park Thomas Edison was nicknamed The Wizard of Menlo Park by a newspaper reporter after his invention of the phonograph while at Menlo Park. Other important achievements and inventions that Edison created at Menlo Park included: A carbon button transmitter (aka microphone) and the induction coil that greatly improved the telephoneAn improved bulb filament and successful incandescent light bulbThe first underground electrical systemA prototype electric railway was constructed at Menlo ParkThe founding of the Edison Electric Light CompanyChristie Street in Menlo Park became the worlds first street to be lit by incandescent light bulbs.In fact, Menlo Park became a tourist attraction because of the novelty of lighting.Edison applied for over 400 patents for inventions made at Menlo Park. The Land of Menlo Park Menlo Park was part of rural Raritan Township in New Jersey. Edison bought 34 acres of land there in late 1875. The office of a former real estate company, at the corner of Lincoln Highway and Christie Street, became Edisons home. Edisons father built the main laboratory building on the block south of Christie Street between Middlesex and Woodbridge Avenues. Also built was the glass house, a carpenters shop, a carbon shed, and a blacksmith shop. By the Spring of 1876, Edison moved his full operations to Menlo Park.

Thursday, November 21, 2019

ENG 101 Final paper for college Essay Example | Topics and Well Written Essays - 1250 words

ENG 101 Final paper for college - Essay Example However, it accomplishes this in certain situations. The immigration and citizenship legislation involves relatives’ reunification prerequisites, for instance, which permit U.S nationals to petition for relatives from other nations to join them. The immigration and citizenship legislation involves relatives’ reunification prerequisites, for instance, which permit U.S nationals to petition for relatives from other nations to join them. Moreover, there is a provision for illegal aliens to remain in the U.S if their removal would cause extreme suffering to their siblings. Many immigrants travel to the U.S to fund their kid’s education in their home nations. This has devastating consequences on the children. Mother’s division from their kids is the worst of the devastating consequences. The main quandary is that most immigrants are not able to return to their nations to visit their kids and relatives. Many children tolerate long divisions from parents during m igration procedures. These kids confront issues such as anguish, loss and lack of connection. Their parents endure an analogous experience guilt and apprehension (King, p.3). Immigration to the U.S is an extremely contentious topic. When individuals leave their nations, there are implications on their relatives. Most immigrants relocate to other nations to obtain an excellent life for their relatives, especially for their kids. This discourse is an exploration of the significance of mothers immigrating to the U.S while leaving their families. It delves into justifying why this is crucial to many individuals from impoverished nations. Moreover, it illustrates why these individuals should be permitted to immigrate. There are numerous explications regarding people’s immigration into the U.S. The main explication regards searching for employment. Mainly, this immigration concerns impoverished nations and families. Mothers, for instance, relocate so that their kids can obtain a perfect

Wednesday, November 20, 2019

Fundamentals of Business Law and Ethics Discussion Essay

Fundamentals of Business Law and Ethics Discussion - Essay Example Most questions assume that the home owner is in a condominium that must be governed by the Condominium Act. The main use of the Services by all the Members, is a subject to all the applicable local, national, state, and international rules and regulations as well as the required laws. The tagged reserves the right, and does not assume any duty, to monitor the Services to enforce this Agreement. While learning of all the violation of this Agreement. It is tagged at its sole discretion that is terminated in the access to and use of the Services that is required that one corrects such violation, or take any other required actions that Tagged the most appropriate and enforce the basic rights and pursue all the available remedies. For instance, this is a private and civil type of laws .Gun owners tend to make the legal purchases that are required to pass a federal background-check and in most countries must meet most of the standards that obtain and carry or provide permission such as age and training. Public and civil type of laws. Title VII of the Civil Rights Act of 1964 prohibits most discrimination in hiring, and promoting, discharging, paying, fringe benefits, providing job training, classification, referral, and other aspects of employment, on the basis of race, color, religion, sex or national origin. Minimum wage in Ohio increases by 15 cents an hour. Policy Matters Ohio, a non-partisan organization that studies Ohios economy, says the increase will boost the wages of more than 277,000 Ohio workers. Voters in Ohio approved a constitutional amendment in 2006 that calls for annual increases in the hourly wage. In 2011, Governor Kasich created CSI and placed it under my leadership, and since that time we have been moving forward to streamline Ohio’s business regulations and help make Ohio more business-friendly. This report highlights our efforts in 2013 to build on the accomplishments of CSI’s first two years, and is tied to the goals

Monday, November 18, 2019

Dance Assignment Example | Topics and Well Written Essays - 1250 words

Dance - Assignment Example ally correct in its representation; sometimes a dance may lack veracity and end up either misrepresenting or marginalizing cultural assumptions construed within or without its motions. This paper will focus on representation vs. misrepresentation of cultural identities through the two videos analyzed. For them to be effective, they must be searched for authenticity which can be identified through the fact that they portray realistic and historically valid view points and they are successful in delivering their message and creating the impression they were intended to. While conceding that a dance in many cases serves to center the focus on a specific culture or cultural outlook on stage, it can also be conversely used to marginalize. The world of contemporary and even ex post facto performances has been characterized by stereotypes most concerning racial identities and perceptions. In many cases, this has resulted in either marginalizing or misrepresenting cultural outlooks and in th is paper, the extent to which the two dances cited either represent or misrepresent cultural issues or fail to do so will be examined. The west side captures the gang conflict that characterizes America in the 50’s with white Caucasian gangs fighting with their Puerto Rican counterparts supposedly for dominance in the streets. The dance was initially brought to the stage by writers and producers whose intent was to recreate a modern day Romeo and Juliet story. Their key focus was the prejudices that faced ethical, racial and religious groups in the United States during this period. While in the case of Romeo and Juliet, it was the Montagues vs. the Capulets, on the other hand, in the West side story, it was the two leading gangs in New York, Sharks vs. Jets. These were representative of the middle class New York population vs. the influx of Puerto Rican and Mexican families that were taking a hold in what was traditionally â€Å"white turf†(Cohen). Throughout the story, racial and

Friday, November 15, 2019

2D and 3D Games

2D and 3D Games Difference Between 2D and 3D Games: Introduction: The first concept we should know that what 2D is and what is 3D means. 2D means 2dimension, here everything happens in a 2D plane. Like if we draw any picture on a paper then we can see that only from a single perspective, what kind of perspective we follow to draw that picture. For 2D surface the picture would be flat, without depth. To draw a 2D picture we use matte painting also. Like that in 2D games we can see the whole game from a single perspective whatever we follow to make it. And 3D means 3 dimensions, means here we can add depth in a picture. In 3D games we can see the character from different perspective. Here the pictures have depth and shadow which makes the picture real and it looks like something happens in front of our eye in real life. About 2D games: 2D games are also called Platform game. The word platform also describes that something held on a platform. Here the player can run, jump, shoot, collect powers on a platform. It is a video game genre; 2D games are become very old. But some developers still like to play 2D games to get the innovative idea, because we learn everything from past. Thats why they wants to play 2D games to make their game more interesting and get idea to give some new feature in their game. Mostly the characters of 2D games are cartoonish and unrealistic. We cant give a realistic feel in our 2D character. But in 3D it is possible because of depth. By using depth we can make a character which would look like a real. Mostly platform games are based on some levels, if the player can kill all enemies or cross a certain part which heshe has to cross (like-Mario) then only the player can move to the next level. In next level may be there would be more enemies which the player has to kill. As per my knowledge the era of platform games started in the early 1980s and the 3D games started in mid of 1990. There is some confusion that which is the first 2D games. Frogs is an arcade game which released in 1978, this is the first game where the character can jump on the screen, making the genres earliest ancestor. Space Panic, which is also arcade game and released in 1980, is sometimes credited as the first platform game. Donkey Kong is an arcade game created by Nintendo and released in July 1981, was the first game that allowed players to jump over elements which are there and across gaps, making it the first true platformer. There are some versions of Donkey Kong. The next version of Donkey Kong is Donkey Kong Jr. which is also become a famous game. Donkey Kong introduces Mario. The third version of Donkey Kong was not become so famous but it succeeds by Mario Bros, which is a platform game and it has an extra feature of multiplayer, where two players can play simultaneously. By using the same rule in future many gaming companies made multiplayer games. Pitfall is a video game released by Activision in 1982 for Atari 2600. Then 16 bit computer had introduced and it brought evolution to this genre, this time Saga introduced Mega Drive which is forth generation video game console. This console had introduced in Japan in 1988 and 1990 in Europe. It was released in 1989 in North America under the name of â€Å"Genesis†. This was Sagas most successful console. It competes with TurboGafx-16 which was released one year earlier in Japan under the name of PC Engine.One more console had introduced in this time that was Super Nintendo Entertainment System Entertainment System which is also called Super NES. It is also a 16 Bit video game consol which released by Nintendo in 1990. This consol had released in many countries like North America, Europe, Australia, and South America in between 1990 to1993. In Japan and Southeast Asia this system is known as Super Family Computer and in South Korea this system is known as Super Comboy which Distributed by Hyundai Electronics. Both systems were built for 16-bit computers and offered improved graphics and sound over the 8-bit NES. After Super NES released the Super Mario World released for this consol. To compete with Sonic the Hedgehog Saga released Sonic the Hedgehog which is platform game developed by Sonic Team and published by Saga for Mega Drive system. It was the first game developed by Sonic Team. Sonic Team is originally known as Saga AM8 which is a Japanese computer and video game developer and established in Ota, Tokyo, Japan in1990. Sonic include a feature of large field that scrolled effortlessly in all direction as well as manners of curve hill and a complex physics system that allows player to rush through its level with well placed jumps and rolls. It gives a massive hit, was a successful pack-in new system. At the end of 16 Bit era some games were released like Yoshis Island and Donkey Kong Country. Then new kind of hardware was released and it takes players attention, so the attention was totally shifted away from traditional 2D genre. About 3D games: The term 3D platformer referred that featured gameplay in three dimension area and polygonal 3D graphics. Games which have 3D gameplay but 2D graphics is comes under in Isomertic Games. On the other hand those games that have 2D gameplay in 3D graphics are called 2.5D that means these games are between 2D and 3D. In 3D we can implement depth to an object which gives it a real look. In 3D games the characters are look like real character which exists in real world, we can see the facial expression in characters face. In 3D games there are some missions, where the players completes one mission then heshe go to the next level and next mission would be more tougher than the previous mission. In 3D games multiplayer is mostly played by the players because they want to play together to beat one another or they make a group to beat other group and communicate with one another. After the era of 2D games, gaming companies first tried to make a platform game with 3D game and 2D graphics and isometric perspective. These games are also very old as the genre itself. The first game which have 3D perspective and moving camera came around in the mid 80s. Trailblazer was released for various computer in 1986, used a simple linescroll effect to create a forward scrolling 2.5D (also called pseudo-3D games) play field where players manipulated a bouncing ball to leap over obstacles and pitfalls. In 1987, Squaresoft released 3D World Runner, which is a forward scrolling action game, here in this game the player has to leap over obstacles and chasms. In 1990, an Estonian developer called Bluemoon released Kosmonaut which is a forward-scrolling driving/action game similar to Trailblazer, which consisted almost entirely of difficult platform-jumping obstacle courses. While the gameplay took place in three dimensions, and the graphics were polygonal it is considered pseudo-3D because it used a fixed viewpoint. Alpha waves which is a French computer game is to be found as the earliest example of a true 3D platformer, which is created by Christophe de Dinechin and published by Inforgrames in 1990 for the Atari ST, Amiga and PC. 3D games give the character a smooth movement, the camera angles would be from different point of view. A small developer called Exact released a game for the X68000 computer called Geograph Seal in 1994. This game was fully 3D polygonal first person shooter hybrid with platform jumping component. Players piloted a frog that could jump, then double jump, and triple jump high into the air, as the camera is also moved to show players jump and landing. In addition to shooting, jumping on enemies was a primary feature of attack. This was the first 3D platform game that released in Japan, but it never ported to another platform and not released outside of Japan. The following year, Exact released their follow-up to Geograph Seal for Sonys new PlayStation console. Jumping Flash!, released in April 1995, this game is generally regarded as a direct continuation of the gameplay concepts in Geograph Seal, which was likewise a mix of first-person shooting and platforming, with similar controls and camera-work. Here the frog was more cartoonish than the previous one its like a rabbit which is call ed â€Å"Robbit†. In this game the level design had an even greater focus on platform gaming, it was released in Europe and North America. It was titled as first 3D consol game. A Saga Saturn game Bug! Was released in 1995, it offered a more conservative approach to true 3D platforming. In this game players could move in all directions, but it did not allow movement along more than one axis at once — the player could move left to right, or forward and backward, but not diagonally left and backward at the same time. This game was very similar to 2D games but considered as true 3D games. This game had an extra feature that the player could climb on wall and ceiling, which was a great success. 2D platformer game In 1995 Fade to Black was released by Delphine Software which was a sequel of their popular 2D platformer game Flashback, it was the first attempt to bring a popular 2D platform game series into 3D. It had puzzle-oriented level design style and step-based control. It dose not follow the criteria of platform game and it came under action adventure game. It used true 3D characters and other objects. But its environment were created using rigid engine which was similar to Wolffenstein 3D in that it could only render square flat corridors. Sony, Saga and Nintendo were under great deal of pressure to release mascot platformer before 1996 holiday season. Sony choose an existing project by developers Naughty Dog, which was a small developer at the time who released the Way of the Warrior recently. Then Crash Bandicoot beat Nintendos new console to market in North America and it was released in the time for the holiday in Japan. Before switching to multiplatform releases in the following con sole generation crash would remain Sonys unofficial mascot for the next several years. Then Saga had tasked their American studio, STI, with bringing Sonic the Hedgehog into 3D. The project was titled as Sonic Xtream, it was to feature a radically different approach for the series with Fisheye camera and multidirectional gameplay like Bug! 3D games give the player a great area of play field than 2D platform games. Final Fantasy VII was a major breakthrough in RPG first person shooter which is still so popular game. Tomb Rider was one of the best selling game on the PlayStation in gaming industry. Sixteen generation era was the best system selling era. By the time Saga had produced 3D Sonic games Sonic Adventure on its new Dreamcast console. It used to play smoothly the games like Mario 64 with some extra feature, mostly it emphasis on speed. Then Nintendo launched GameCube console without releasing any platform game for it, but in 2002 Nintendo released Super Mario Sunshine that was the second 3D Mario game. Because of low numbers of level, and its level design was not so good so it was failed to make a good marketing. Platform game is a vital genre but it was failure to capture the popularity and market that they held once in 1998. In 1998 platform games had 15% of share of market but within four year it comes down in 2% while the RPG and first person shooter have continued the grow and popularity. Similarity In 2D and 3D games: Goal: There are some similarities in 2D and 3D games like both the game have some goal that player has to finish that then only heshe can move to the next level or mission or win the game. Control: In both the games the character has the ability to move forward, backward, jump, shoot to kill their enemies. It depends on the game, which game we are playing. If it is an intelligent based game then the controls would be different. Console: Both the games are made for some console for 3D there are some extra consoles are there. Playstation 2, playstation 3 are the consoles for 3D games. Replay Ability: In both kind of game another main similarities is replay ability. We can play several times. Like if we loose one level then we can play it again to win that level and move to the next level. Difference between 2D and 3D games: Character: The major difference between 2D and 3D games are their characters. In 2D games the characters are like cartoonish, they dont look like a real one. But in 3D characters sometimes they also look like cartoonish but due to depth the characters look like real. In 3D characters we can show the emotion in characters face. The characters take position when heshe shoot hisher enemy. Interaction: We can see the 2D character from only one perspective view may it be from side view, top view or players eye view (here the camera is placed behind the character). We cant implement all of these in a 2D game. But in 3D games we can see the player from different point of view in a game. We can move the camera in 3d games in three directions-sideway, up and down. Some of the games like Warcraft 2, Fifa here we use isometric point of view. This angle is not comes under 2D nor 3D. In isometric view the camera angle would be some fixed angel from where the characters look like 3D character. But these are not 3D games. Graphics: And another major difference is graphics, in 2D computer graphics are digital images. There are two types of graphics one is Raster graphics and another one is Vector graphics. Raster graphics or bitmap are composing by array of pixel, here each pixel has different color or shade. They are editing by changing color array by array. These are used to make mobile phone games, very old computer games. Vector graphics are composed with path, here path are use to establishing mathematical relationship between points within the image. In photographic images vector graphics are mainly used. 3D computer graphics are use to represent the 3D geometrical data. Then these datas are manipulated by the computer via 3D computer graphics software to customize their display, movement, and other appearance. Sometimes we use some 3D model which is a mathematical representation of geometric data that is contained in a data file. In 3D character we can implement light, shadows by using some software like-3ds Max, Autodesk Maya etc. by using these softwares we can make some character and then we can implement those characters in our games. Background: In 2D games we use a simple picture or some matte painting image for background, but in 3D games we use skybox that is the surrounding world. Skybox is a box which covered by some image which we can make by collage work in Adobe Photoshop. But there is a condition that in that image both edges should be similar. I mean it should be snapped together edge-to-edge. Then only we can feel the real world, if any difference is shown in that image then we cant see the proper output which we want. Then we have to import that image in Autodesk Maya or any 3D modeling software. So we should be very careful when we work on skybox. Level Design: Level design is based on games that which type of game it is. Before implementing we should be very clear that how many players are in the game, how many levels we are going to create. First we have to know that what we are going to make a 2D game or a 3D game. Because here realism do some matters. In 2D games it doesnt matters too much but in 3D games it gives a biggest difference. In 3D games we have to give a close attention on Texturing, lighting, and all the other things would be in three dimension. System Requirement: To run a 2D game the system requirement is not a big factor. It takes hardly 512 Mb RAM, without graphics card we can play 2D games in our system. It does not make difference too much in gameplay. We can play some 3D games also in this configuration. But some games are made with high graphics for that we need at least 1 GB RAM and if we use graphics card also with this configuration then the game would be more smooth and we can see the texture and the other things which used in the game would be visible clearly. Game Engine: Game engine is a kind of library, in library we can read books, if forget about the topic which studied then we can read it again. That means we can reuse the source. Like that game engine is a library of core function which we use in game. Game engines are as usually related to graphic, networking, input and other system. This is not a part of gameplay but it is a non specific part of game. By using this engine we can make several games. In most of the game engine we can play 2D and 3D games both. Key Control: In 2D games we use around 5-7 keys to control the whole game, hardly we take 10keys. This many key controls are enough for a 2D game. Sometimes we use mouse and some keys to control a game, and sometimes we use only mouse to control a 2D game (e.g.-Duck Hunt). But to control 3D game it takes around 15-20 keys and mouse to control the whole game. In a mission based fighting game like Delta Force we choose primary weapon, secondary weapon, bombs, grenades, binocular, map and many other options are there. Believability: 2D games do not give a real feel. We play 2D game just for fun. Mostly children love to play 2D games, because these kinds of games are easier for them and they enjoy it. 3D games are looks real which I already discussed, it feels like the player itself in the battle ground. The surrounding world gives that feel. There are some simulation games which are so original. Mostly this kind of games made for soldiers to give them training by playing games. In Simulation games the controls are exactly same which exist in the real thing. Like if a player drive an aero plane then the controls and the activities are be exactly there which exist in real aero plane. The enemies would come they also try to crash players plane. If the plane crash then the player would feel vibration, which gives the reality of that game. Market of 2D games: The market of 2D game becomes very low because nobody wants to play this kind of game. When 2D games first released it was so popular, gaming companies got million dollars as profit by selling 2D games. Because 2D games were new things for people, so they tried this to accept the challenge. But now these kinds of games are become very old. This is the era of 3D games; most of the gaming companies who made 2D games are now making 3D games because of market demand. Now people become fading up by playing 2D games, they want something more. 3D games give them a different feel to the players. So people love 3D games and it has a great market. Companies do not want to make any 2D games because of its down market, but also we make 2D games. To learn about making 2D games gaming colleges first learn about 2D games, thats why 2D games are still producing in the market. Online play option: We play online games which are called MMO that is Massive Multiplayer Online games. When we play online games nobody wants to play 2d games, they want to play 3D games. Online playing game is a genre of role playing computer games with a large number of players interact with one another in a virtual gaming world. Like when we play Counter Strike in online then we make two teams and fight with opposite team. First we choose one character, called Avatar then we start playing. In game we can commend to my mates to cover me, plant bomb and more other commends. Future Development: All gaming companies do not want to make 2D games, they are concentrating on producing 3D games. Whatever games they released they wants to improve them and make a new version of that game. People do not like to play 2D games but still 2D games are producing because in gaming institute first they teach us how we can make a 2D game. It is the basic idea of making game; they start with 2D games and then learn about 3D games. In future gaming companies try to make 3D games by adding some extra feature. May be they introduce some new console for playing game. Conclusion: Whatever difference between 2D and 3D games, players do not care on it. Whatever game we play, we play just for entertainment. We just want some relaxation after doing lot of work, so we play game. We play games sometimes to learn something. By playing 2D games children learn so many things. Like color, shape, fruit name, flower name etc. by playing that kind of game which give them knowledge about these things. Bibliography: http://hge.relishgames.com/ http://2dengine.com/page.php?p=about http://gpwiki.org/index.php/Game_Engines http://www.devmaster.net/engines/ http://www.selfgrowth.com/articles/Key_Advantage_And_Difference_Between_3 D_Games_And_2D_Games.html http://ezinearticles.com/?Whats-the-Difference-Between-2D-and-3D-Anyway? id=1634425 http://www.gameproducer.net/2007/07/27/differences-between-2d-and-3d-gameart-production/ http://forums.guestbook.com.tw/thread-43939-1-1.html http://books.google.co.in/books? id=iX3oWHNf9hMCpg=PA209lpg=PA209dq=difference+between+2d+and+3 d+gamessource=blots=jdvcEWDJDmsig=KA0WKC9fGQaqMMmJ_Adeyl6q wMYhl=enei=9OFiSqoexoCRBd_jlfoPsa=Xoi=book_resultct=resultresnu m=7 http://blog.media-freaks.com/discerning-between-2d-and-3d/ http://www.theiphonedvd.com/blog/understanding-the-difference-between-2dand-3d-animations/ http://www.americanchronicle.com/articles/view/107414 http://www.articlesbase.com/graphic-design-articles/2d-and-3d-computergraphics-553432.html Word doc goes here, ignore any pictures that are in them

Wednesday, November 13, 2019

Teletubbies Essay -- Teletubbies Toddler Learning Education Essays

Teletubbies Who (or what) are the "Teletubbies?" Many people are familiar with this relatively new cultural phenomenon, but for those who are not, they are rather hard to describe. They appear on a PBS television program designed for toddlers. One newspaper writer has described them as "four roly-poly futuristic rugrats." They are brightly colored, alien-like technological babies, complete with baby talk and giggles. They live in a hilly, pastoral land, full of flowers and bunnies and sunshine, as well as technological gadgets, such as their caretaker/vacuum cleaner named Noo-Noo. They each have their own personalities and favorite toys, and they have taken America, as well as much of the world, by storm. PBS contends that the television series "is designed to encourage curiosity and to stimulate imagination" in young children: to help them learn. The creators of the program, which began in Britain, conducted research with children, nursery school teachers, and linguists. The co-creator and writer, Andrew Davenport, has a degree in Speech Sciences. "Teletubbies" makes use of bright colors, music, repetition, and a slow pace, because this is how young children learn, according to the current research on education. Michael Brunton, in an article in Time, said that "people are missing the point" when they criticize the repetition and hear the baby-talk of the teletubbies. "Teletubbies is in fact closely modeled around the latest theories of speech that identify patterns of movement, a sing-song voice,...repetition and social interaction as key building blocks." These views have been widely publicized, as has been the idea that young children learn the most, and most rapidly, befor e the age of three. PBS also... ...eir tummies come from--the devil? The show's repetition and music, and use of objects that are familiar to children seemed to be the key. My son was very attentive during all 3 episodes. He said, "girl" and "book", "bucket" and "rabbit", and "baby" as the cute sun with the baby face in it came on. The show uses things that are common in the world of children, and they are confident in themselves when they recognize these things. My son would look at me and smile as he recognized each object and said each word. Ok, so by the 3rd episode my husband went to wash the dishes. By the 3rd episode my 2 year old wanted to stand right in front of the television. After 1 1/2 hours of watching the "Teletubbies," my husband asked my son, "Are you brainwashed yet. I think I am. I feel like having some tubby custard." This is about as harmful as the teletubbies get.

Sunday, November 10, 2019

A Review on Alex Cross’s Trial Essay

Good morning everyone! Recently, I had the honour to read the book—written by Mr. James Patterson—Alex Cross’s Trial. I was awestruck by the epic struggle of the hero against the racial discrimination between the white and the coloured, as well as the absorbing plot. Therefore, I irresistibly wondered: Is Singapore a racial-harmony country? How can we make it better? Firstly, Singapore is not a standard racial-harmony country, as there are still sedition acts detected. In 2008, a middle-aged Christian couple was charged under both the Sedition Act and the Undesirable Publications Act with distributing seditious publications to two Muslim women. Does the story help y’all to reflect your daily words and deeds? Have you been a racist when people from a different race come to ask for help? Are you disgusted with their certain action or tradition, which belong to their own race? What I usually notice on the streets is- groups of one race people-walking and talking together. Keeping to their circles, many people hardly expose to other racial people. Are these scenes included in racial harmony? Secondly, Singapore is trying to create a better air of racial equality and harmony, an example of which is Racial Harmony Day. To build a democratic society, peace is indispensible. Thus, if you observe any other race people need help, you should do them a favour; If you work with other race people, you should offer to talk to them sincerely and fervently. Regardless of races, people will overcome the embarrassment, and the real racial harmony comes some day. Last but not least, Abraham J once said: â€Å"Racism is man’s gravest threat to man – the maximum of hatred for a minimum of reason.† Hence, giving up racism is another word for relieving from anxiety of worrying about threat. As harmony requires a mutual respect, doing good to other race people is much better than do nothing. Remember, racism is not born, instead, it is taught. Racial harmony is nether born nor taught, it is to be realized.

Friday, November 8, 2019

Free Essays on So Much For That Plan

"More than 70% of commercial bank assets are held by organizations that are supervised by at least two federal agencies; almost half attract the attention of three or four. Banks devote on average about 14% of their non-interest expense to complying with rules" (Anonymous 88). A fool can see that government waste has struck again. This tangled mess of regulation, among other things, increases costs and diffuses accountability for policy actions gone awry. The most effective remedy to correct this problem would be to consolidate most of the supervisory responsibilities of the regulatory agencies into one agency. This would reduce costs to both the government and the banks, and would allow the parts of the agencies not consolidated to concentrate on their primary tasks. One such plan was introduced by Treasury Secretary Lloyd Bentsen in March of 1994. The plan called for folding, into a new independent federal agency (called the Banking Commission), the regulatory portions of the Offic e of the Comptroller of the Currency (OCC), the Federal Reserve Board, the Federal Deposit Insurance Corporation (FDIC), and the Office of Thrift Supervision (OTS). This plan would save the government $150 to $200 million a year. This would also allow the FDIC to concentrate on deposit insurance and the Fed to concentrate on monetary policy (Anonymous 88). Of course this is Washington, not The Land of Oz, so everyone can't be satisfied with this plan. Fed Chairman Alan Greenspan and FDIC Chairman Ricki R. Tigert have been vocal opponents of the plan. Greenspan has four major complaints about the plan. First, divorced from the banks, the Fed would find it harder to forestall and deal with financial crises. Second, monetary policy would suffer because the Fed would have less access to review the banks. Thirdly, a supervisor with no macroeconomic concerns might be too inclined to discourage banks from taking risks, slowing the economy down. Lastly, creating a s... Free Essays on So Much For That Plan Free Essays on So Much For That Plan "More than 70% of commercial bank assets are held by organizations that are supervised by at least two federal agencies; almost half attract the attention of three or four. Banks devote on average about 14% of their non-interest expense to complying with rules" (Anonymous 88). A fool can see that government waste has struck again. This tangled mess of regulation, among other things, increases costs and diffuses accountability for policy actions gone awry. The most effective remedy to correct this problem would be to consolidate most of the supervisory responsibilities of the regulatory agencies into one agency. This would reduce costs to both the government and the banks, and would allow the parts of the agencies not consolidated to concentrate on their primary tasks. One such plan was introduced by Treasury Secretary Lloyd Bentsen in March of 1994. The plan called for folding, into a new independent federal agency (called the Banking Commission), the regulatory portions of the Offic e of the Comptroller of the Currency (OCC), the Federal Reserve Board, the Federal Deposit Insurance Corporation (FDIC), and the Office of Thrift Supervision (OTS). This plan would save the government $150 to $200 million a year. This would also allow the FDIC to concentrate on deposit insurance and the Fed to concentrate on monetary policy (Anonymous 88). Of course this is Washington, not The Land of Oz, so everyone can't be satisfied with this plan. Fed Chairman Alan Greenspan and FDIC Chairman Ricki R. Tigert have been vocal opponents of the plan. Greenspan has four major complaints about the plan. First, divorced from the banks, the Fed would find it harder to forestall and deal with financial crises. Second, monetary policy would suffer because the Fed would have less access to review the banks. Thirdly, a supervisor with no macroeconomic concerns might be too inclined to discourage banks from taking risks, slowing the economy down. Lastly, creating a s...

Wednesday, November 6, 2019

Modern Drama essays

Modern Drama essays Modern drama began by turning toward realism and away from the fantasy of nineteenth-century melodrama and farce. Realism gave rise to various innovations that served to express the dramatists vision of what reality is. These attempts to be more real than real can be called expressionism. Realism and expressionism are the two dominant modes of drama in the twentieth century. One focuses on the external details of everyday life, while the other focuses on the mind and feelings and tries to show how The word drama comes from the Greek word dran, which means to do or to act. Besides being traditionally literary, the drama is a theatrical form. Dramatist do not usually write with the purpose of communicating directly to the reader, as do fiction writers, poets, and essayists. Instead, dramatists ask people of the theater-actors and actresses, directors, set designers, and others- to assist them in communicating to the audience. Good dramatists are aware of the resources and limitations of their medium. They recognize that they must tell their stories in a different way from novelists. Dramatists attempt to construct meaningful works in two ways: by the precise and evocative use of words, and by careful attention to basic structure. The Greek philosopher Aristotle, in writing a treatise based on the plays of his time (the fifth century B.C.), defined drama as an imitation of an action, a definition which has become the basis for most subsequent dramatic criticism. To take the last word first, by action Aristotle meant not merely activity or exertion, but rather the direction the play moves in, the closely related series of events that give the play its momentum. A play, in Aristotles terms, must have a plot with a beginning, middle, ...

Monday, November 4, 2019

While the Budget factored in a decline in Australias terms of trade, Essay - 1

While the Budget factored in a decline in Australias terms of trade, the fall in global commodity prices over recent months has been larger than anticipated - Essay Example The recent natural disasters in Australia, Japan and New Zealand also reduce Australia’s economic growth in early 2011. Combined, these natural disasters detracted around 75%of a percentage point from Australia’s economic growth in 2010-11, the real GDP contracted in the March quarter of that year. While it take many years for the affected communities to recover from these tragic events, the negative impacts on Australia’s economic growth was great, with the resumption of activity and commencement of reconstruction that added to real GDP growth from 2011-12. There have been major changes in term of both structure and trend in Australian trade. Structural change has been going on from as far as 19th centuries and it is not new to anyone. It is one of the ongoing features of Australian economies. In the past years one of the most common changes is that of the service sector, which has accounted for a steadily increasing share of both output and employment. In the early years of 1950s more than of the Australian workforce were employed in the service sector, currently the rate stood at over 75% and the trend seems to be increasing. On the contrary the workforce working in both manufacturing and agricultural sector has steadily

Friday, November 1, 2019

Establishing a New Recruitment Interview Process using Business Assignment - 1

Establishing a New Recruitment Interview Process using Business Modeling Software - Assignment Example This assignment focuses on the description of the preparation of procedures manual that entails certain stages and specific processes that encompass writing a preliminary outline, drafting the proposal, designing a brochure, detailing the preparation plan, and ultimately coming out with the final procedures manual. The researcher explaines the process of developing of the manual through the various stages. First one enhances awareness on the intricate details and elements of design that need to be incorporated in the final outcome to ensure that the proposed manual serves its purpose. The procedures manual created in the assignment and containing all the crucial elements from all the diverse stages of literary work and design is presented. The manual is for are HR personnel, the potential candidates of the proposed software for the recruitment interview process. In addition, the role of human resources facilitator, in the capacity of the HR manager, is crucial as the person identifie d to interpret and analyze the results and to recommend screened candidates for possible positions in the organization. The implementation of the software program that would enhance recruitment process required the clear and accurate identification of major procedures for the potential users. To conclude, the researcher states that this procedures manual created in the assignment presents the manual overview and solution, the detailed procedural requirements, the benefits to the users, and finally, the author’s information.